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| General General discussion about Imagine Nation: Xtreme |

December 4th, 2008, 01:39
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Content request (you post, we make it)
We need to know what type of content you guys think is VERY important for our server. Post what you think will be the most important things to implement, everything from crafts, monsters, events, resources, etc.
Like I said in the other topic, please direct your friends here, even if they have quit. We have the chance to make this server the server they once enjoyed playing.
The staff members will read this topic, then move the things they find most important to the staff forum, and we will implement it.
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December 4th, 2008, 02:10
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Master
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Join Date: Jan 2007
Posts: 565
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Quote:
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We need to know what type of content you guys think is VERY important for our server. Post what you think will be the most important things to implementeverything from crafts, monsters, events, resources, etc
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Starting skills included?
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December 4th, 2008, 02:11
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Starting skills included, some suggestions will however be regarded extra thoughtfully, as something like starting skills might be both good and bad, while an harmless, but important, item might be added straight away.
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December 4th, 2008, 02:43
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Our first content thing will be stackable pots as described in: http://in-x.org/forums/showthread.php?t=1905
We are also making so that kegs no longer "swallows" the bottle, so that we do not make kegs useless. Stackable pots will unstack if they are on your body (not in a bag) when you die, this to make looting your items back a possibility. We chose to start with them cause they will reduce item count (lag) massively.
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December 4th, 2008, 02:44
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Expert
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Join Date: Oct 2008
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I have my own thoughts on New Armor Suggestions! AND Weapons!
Storm tribe and Hellfire Armor.
Storm tribe and hellfire Weps.
Rare Drops, Not crafts.
Already Have monsters, locations, Hues, Armor and Weapons types ready.
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December 4th, 2008, 02:58
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Master
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Join Date: Jan 2007
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I always worry so much when someone saying that new armor/weps going to be implemented. However, if maka will say that they will not ruin our pvp system, i wont worry about it anymore;p
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December 4th, 2008, 03:03
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Expert
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Join Date: Oct 2008
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Nah not at all.
They aren't new Uber Armor/Weps.
Just new, rare Armor and weps that drop,
which also brings new mobs!
<3
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December 4th, 2008, 03:52
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Apprentice
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Join Date: Feb 2007
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Excellent news!
-I would like to see silver weapons added in.
-All rides, "llamas, zos, orns, horse, mustang" have them respawn in all colors, besides staff colors.
-All craft skills make profitable, for instance... regular item= 10 gp exceptional, some more gold than regular
-i personally would like to see the armor "Devastator" return
-more monster bashes be held, with the GM being transfered into the mob running around
-leather dye tub, furniture dye tub, bone armor dye tub
-add in some AOS, weapons that you wouldnt think would stand out. There bows, perhaps dual swords? not making it power house, but just for mid damage
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December 4th, 2008, 03:58
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Expert
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Join Date: Oct 2008
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Thank you Rooster, for your contribution. 
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December 4th, 2008, 04:32
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Journeyman
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Join Date: Oct 2008
Location: Cincinnati, Ohio
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I would like to see more extreme monsters like extreme daemons etc whatever you like, but more monsters that drop good loots and more extreme spawns
__________________
"Either we will find a way .... or we will make one"
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December 4th, 2008, 04:47
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Legendary
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Join Date: Nov 2007
Location: East Coast USA
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My two cents
- Elven armor, highly guarded mounts of nifty colors, more loot from monsters (more on this in the future).
- More ingot colors for GM miners. I always thought fire and wizard ingots were pretty awesome.
- Incentives for GMing carpentry other than a lame ass hatchet
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Furniture dye for GM carpenters, leather dyes for multiple GMed tailors (maybe GMing tailoring 2-3 times plus a 10k fee gets you a leather dye tub).
- R/R/N instrument for GM bardic skills.
- Total mana and heal potions that can be used if not engaged in PVP activities for at least 2-5 minutes.
- Add a rare sea monster that can be drawn out by a master fisherman (90+) with a low spawn rate that can drop special decoration/dye tub assembly pieces, 10k gold, and is a pain in the ass to take down
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- Hold more monster bashes. PvP events are great and all... but there are SO many aspects of this game that most people never explore. Team PVM, fishing, treasure hunting, and dungeon puzzles are a lot of fun...
- Add randomly spawned treasure chests that have 10k gold and a piece of special red/green/blue elven armor that appear in the wild. Set lockpicking skill requirement to 90 to give incentive for people to train/explore less often used skills.
- IMPROVE MEDITATION - gah damn.
- Add special lumberjackable (that a word?) woods so you can make elven bows with special colors that have an extra added ability (that may only work in pvm?) such as +20 meditation, +5 fire damage, +10 magery, etc.
- Enable stealing out of guards.
- That's all I have for now.
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December 4th, 2008, 05:01
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WOHO  Now we are getting somewhere guys
I will compile a list by the end of the week of all the things that have made it to the first cut. When we are done implementing the "first cut", we start all over again, same way.
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December 4th, 2008, 06:35
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Apprentice
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Join Date: Jan 2008
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Hmmm
I have some ideas less staff members running around in middle of britain for no reason ... thats a start as for events they are fine great events coudnt be better perhaps drop skill gain down on some skills a notch jesus i could of gotten 10 people or more but when they saw that skill gain was turtle speed they hated it and woudnt load it back up
alot of the older players that do xuo would play if they didnt have to spend a month or more just to get there starter skills : P just some friendly ideas
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December 4th, 2008, 06:46
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Skill gains will be revised on some key skills, which one will also be announced at the end of the week.
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