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  #76  
Old March 11th, 2010, 20:55
Koll Brightlance Koll Brightlance is offline
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Quote:
Originally Posted by Kitiara View Post
1º Maka the problem in economy is there isn't much money almost i see that.

Prices are high and there isn't much money to spend.

2º What happens with shields and protection spell?

Invul shield + protection = 36 armor.

what happens with that?

full invul set + invul shield + protection = 94 armor I think...
Then for having any bonus we will have to have more than 36 armor than the opponent? (otherwise 2handed weapons will be nerfed)
Prices are high? What would you consider prices being high on? I'm trying to sell items out of treasure chests and maps and such, and everything that comes out of them is basically worthless. It's not worth my time, which is what I enjoy doing in UO, so doing it here is kind of pointless and painful.

The only thing I see prices "high" on are "max" bardiches and extreme armor pieces. It's like if it's not that, then it's crap, and therefore not worthy of buying. I guess because it's not the best you can use in PvP, which I can understand if everyone's pockets are loaded and you don't have to buy anything else. The market for everything else, which languishes in our bank boxes or house, or even things we just trash straight out of loot, the market for those things is zilch.
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  #77  
Old March 11th, 2010, 22:55
maka
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Let me clarify something.

I've said multiple times that the numbers I wrote are just there to explain the concept. I've also said that it wouldn't be a huge bonus and that it would not disrupt the majority of the PvP. I just wanted to know if people could even accept the idea, that is why I wrote about an unfinished concept.

Now on to point two. I've been programming for a long time, playing UO even longer. I essentially know about most the stuff here, and I'm quite experienced with PvP. If I did something like this, it would be good and it would have limits. Shields would most likely not be counted, protection spell would definitely not be and chances are, neither would exceptional stuff. The current condition of the armor will probably be ignored too, so if an armor is damaged, it will count it as it was repaired.

There you go, you have some more unfinished ideas I think I got the input I needed, but I'm still open to suggestions. Just don't worry, if this is implemented, it will NOT ruin our PvP. Only thing it would do is enforce armor in ganking.

And personally, EBs are pretty good already. There is a reason to why people do not use them, and that is cause they do not kill fast enough. You can't allow your opponent to have a breathing pause in a gank, cause if you do, they can get on top of you. I do not think the solution is to make EB as good as FS, but it might be an idea to improve on it.
  #78  
Old March 11th, 2010, 23:11
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Then we'd have to know the "base value" of each armor... I feel like the change itself is too much of a change... And I completely agree with Hate that there are much more natural and better ways to get people to wear armor during ganks.
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  #79  
Old March 11th, 2010, 23:30
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Quote:
Originally Posted by Kitiara View Post
1º Maka the problem in economy is there isn't much money almost i see that.

Prices are high and there isn't much money to spend.
Do you really think that? I mean, for e.g mana pots are being sold for a price close to their production cost and you think that the price is high? What should they do? Make them and give them to you? What about armours? They are sold for like 10/12k. Its ridiculous. After all this time I have realized that the only thing worth selling is the bardiches.
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  #80  
Old March 11th, 2010, 23:35
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Quote:
Originally Posted by maka View Post
Now on to point two. I've been programming for a long time, playing UO even longer. I essentially know about most the stuff here, and I'm quite experienced with PvP. If I did something like this, it would be good and it would have limits. Shields would most likely not be counted, protection spell would definitely not be and chances are, neither would exceptional stuff. The current condition of the armor will probably be ignored too, so if an armor is damaged, it will count it as it was repaired.
My concern in this scenario where it's not your actual AR rating is then what if someone is wearing a mixed set of armor? For example all extreme armor except with a black rock helm, or a lower ranked helm?
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  #81  
Old March 12th, 2010, 00:03
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Quote:
Originally Posted by Eighty Swords View Post
My concern in this scenario where it's not your actual AR rating is then what if someone is wearing a mixed set of armor? For example all extreme armor except with a black rock helm, or a lower ranked helm?
^ Yeah. You will never know what ar people have in duels or expect a mini heal in gank while your partner ghs u or scrolls you to survive a certain dump because you have no idea howmuch dmg bonuses they have over you since they are wearing a xtreme helm black rock body black diamond legs daemon arms and mythril gloves.

Hates idea is simple looks like it can work i havnt put much thought on it but simple things that have the same outcome is always better then something complicated.

Ive been ganking on xuo pvp for a while now and it gets boring sometimes.. always just looting scrolls.. it will be the same eventually always looting armor. Eventually you wouldnt even pick them up since they will be like the regs when you gank... pretty much "worthless" to you. Im sure people here who also ganks / ganked a lot know what I mean.

This isnt really sphere'ish but its a fun idea I came up with to change ganking a little and give different dump combinations other then perfectly timed fs + light or harm + fs. Make certain "special" armors with like 10ar a set or even less so they will be worthless in 1v1 duels but good in gank for this reason: Some special armors can have a bonus that would make your poison spell unable to be healed through so you would throw this in your dumps like you fs poison your friend fs lights etc. You would have to start carrying cure pots on you and this would add a new armors that people has been wanting. Or have an armor that resists a little fs damage so instead of doing 46 on you it does 40 or 42. or makes your light do 20-22 dmg. So if you know your opponent is using the armor that resists fs a little you will put on the one which increases dmg to light so the dmg he resists is canceled out by the extra dmg on your lights.. small tricks like these. Makes your reflect spell/scroll reflect the spell + 50% more dmg. Again this is just a few of the special types of armors im thinking about.. if this idea was considered you could think of others..
These armors would have unique colors so people will know what they are instantly and only function with the full set. Again they will have almost no def or you could make it so they have 0 def then they would not function in 1v1s either and specificly for ganks. These armors would be hard to get but of course not as hard as a set of Adam... Im thinking prices of like 50k a set for these. I would use them. Loot will be better. Good profits for the crafters of these armors. Pvp will be the same you will just have to learn the tricks to fight different enemies.. instead of always the same old "On him rdy? Fs" it will be more fun and more "skill" involved I believe.

Edit: And for a weapon.. like an Xbow or example could do close to no damage but has a 50% chance to dismount you so you cant run around and dodge spells etc. This would be risky since those seconds your waiting for a hit through your bow your enemies could be dumping you.. So it will require some skill.. like in between casts you shoot and try a dismount.. you would have more stuff to worry about and to time. (This weapon idea isn't the main thing I want to get out there the above ^is so if you feel you dont like this one dont reject the entire post)

And if someone doesnt want to risk 50k ganking for this nothing will change.. they know what their spell dmg is.. and howmuch dmg they recieve from certain spells. If they do happen to encounter an enemy that is risking loot with a special armor they know what it does since im sure it would be listed on the website. and it wouldnt be something HUGE and overpowered since its not like if you wear this your fs does 50dmg.. plus if you want to cancel out certain bonuses use a armor with similar bonus like i metioned. This wouldnt be EVERYwhere also.. A lot of people dont have much confidence to gank with 50k armor or around there. again that price I came up from the top of my head.. You will actually be happy to loot this too.. and actually care if you die.

Im sure some people will feel a little edgy about this but think about it.. It would change ONLY ganking up a little the xuo pvp is still there.. It will add more skill to ganking. (IF your fighting someone with it) A lot more fun IMO. Help the economy... All im asking is dont be close minded. I believe a change like this would be good and a nice thing to try out.
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Last edited by MadMan; March 12th, 2010 at 00:29.
  #82  
Old March 12th, 2010, 00:39
maka
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I'll think a bit more on my idea, and meanwhile I'll see if we can get a bump and implement hates and see how it works:p

Bad part with hates is that it doesn't really add value to armor in a 1v1, and I'm not super happy about that. Maybe we can make it so that EB always looks at armor diffrence and only makes a lot of DMG when the AR difference is high.
  #83  
Old March 12th, 2010, 10:00
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Quote:
Originally Posted by maka View Post
I'll think a bit more on my idea, and meanwhile I'll see if we can get a bump and implement hates and see how it works:p

Bad part with hates is that it doesn't really add value to armor in a 1v1, and I'm not super happy about that. Maybe we can make it so that EB always looks at armor diffrence and only makes a lot of DMG when the AR difference is high.
Don't we need good armors in 1vs1 right now? Armor is needed in 1vs1 now for melee combat, so I don't see the problem at all.
In fact, EB costs half the mana than FS does, so you will not want to suffer the same pain from an EB than from a FS (In the case we make EB = FS to a naked character), so people dueling naked will disappear.
 

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