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| Announcements Announcements regarding Imagine Nation: Xtreme |

February 15th, 2010, 16:14
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Legendary
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Join Date: Jan 2007
Posts: 2,503
Thanks: 6
Thanked 39 Times in 37 Posts
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Quote:
Originally Posted by Ryuuku
What people do in shards without those stones???
Oh I forgot they buy from NPC vendors spread all over the world. 
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I was commenting about the price of arrows and bolts from an NPC, not from the stone. 7-8gp seems pretty expensive.
In any case, I'm not complaining about those prices for my sake because I made over 40k arrows/bolts training bowcrafting so I'm going to be fine for a long time. I'm just thinking about someone who joins IN:X and gets 2k gp in their backpack when they start out.
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Find Razor macros here!
IN-X: Eighty Swords, formerly GM Pande
XUO: Minbari, Eighty Swords, CNT Warrio, GM Pandemonium
Last edited by Eighty Swords; February 15th, 2010 at 16:16.
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February 28th, 2010, 23:36
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Administrator
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Join Date: Nov 2006
Posts: 3,007
Thanks: 0
Thanked 35 Times in 20 Posts
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I'll post a changelog tomorrow!
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February 28th, 2010, 23:41
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Elder
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Join Date: Jan 2007
Posts: 1,457
Thanks: 11
Thanked 10 Times in 10 Posts
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Found a bug in arcane clothing, when they stack, you cant separate them nor wear them.
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 If you liked my posted, dont forget to thank me  !
Best Regards,
Hiroshima.
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March 1st, 2010, 18:46
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Administrator
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Join Date: Nov 2006
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- Added a 3 sec resurrect delay in DeathMatch and you will no longer respawn in the same place twice
- Magical weapons will now display if they are exceptional
- You can now move guildstones within your house
- Increased recall scroll casttime, decreased the amount of mana it consumes
- Armslore will now show a bit more detailed info
- You now get minus 1 kill if you commit suicide in DM
- You will now autoattack back in peacemode again, warmode won't be toggled
- Fixed an issue where certain non-markable items (such as arrows) would be marked anyway.
- Fixed an issue where some items that were supposed to be invul weren't.
- You can now buy chaos/order/neutral shields from the custom provisioner in Trinsic Barracks
- When something you have equipped breaks a message will now appear over your head that everyone can see.
- Changes made to the eventsystem:
- Allow games to add custom messages to the gamegump per player (like a resurrecttimer at CTF)
- Games now end after the set timelimit (also when the timelimit has been changed during the game)
- Players now receive their supplies when joining the game (instead of when the game is started)
- Changed the hue on team messages
- Save all ratings that need to be updated at once (instead of an update per player)
- Staff: Added a DonationItem prop and an Owner prop to clothes (for donation items so only the buyer can wear them)
- Updated to the latest RunUO distro version (503)
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March 2nd, 2010, 01:52
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Legendary
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Join Date: Nov 2007
Location: East Coast USA
Posts: 2,053
Thanks: 13
Thanked 12 Times in 12 Posts
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word up! good changes! now let's get this rickety ***** back on her feet! 
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March 4th, 2010, 06:45
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Apprentice
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Join Date: Apr 2007
Posts: 65
Thanks: 0
Thanked 2 Times in 2 Posts
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Black Widows?
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Logarithm @ IN-X
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March 4th, 2010, 09:39
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Administrator
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Join Date: Nov 2006
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Server hasn't been restarted for that fix to take effect yet. Will happen this Sunday
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March 23rd, 2010, 03:07
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Legendary
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Join Date: Nov 2007
Location: East Coast USA
Posts: 2,053
Thanks: 13
Thanked 12 Times in 12 Posts
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Quote:
Originally Posted by Taran
- Armslore will now show a bit more detailed info
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Win.
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April 18th, 2010, 21:30
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Master
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Join Date: Feb 2007
Location: Malaga
Posts: 594
Thanks: 1
Thanked 9 Times in 9 Posts
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- Added new Oclock Spawn.
- Added new random treasuregems to avoid autoloot in Monsters Bashes.
- Protection bug wich set your Virtual Armor to -6 fixed.
- Paralyze and Clusmy bug fixed. You were able to harm the target even if he had reflection.
- Ressurect its enabled in Hythlot.
- Prize Stone will give you 8k for one Team Tour ticket and 17k for two Team Tour Tickets.
- Prize Stone will give you 80k for Tourney Ticket.
- LargaBattleAxe speed slowered a little.
- Many Monsters loots have been changed, if you think something its wrong with any monster email me at muto@in-x.org with detailed info and I'll check it.
- Reagents Stone price reduced to 4600gp.
- Added RandomAccCristals to loots.
- We are working on a new dungeon.
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Pum Pum Plaka Plaka
Don't you know I'm Loco?
Last edited by Muto; April 26th, 2010 at 14:43.
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The Following User Says Thank You to Muto For This Useful Post:
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April 18th, 2010, 22:06
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Legendary
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Join Date: Nov 2007
Location: East Coast USA
Posts: 2,053
Thanks: 13
Thanked 12 Times in 12 Posts
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Quote:
Originally Posted by Muto
- Prize Stone will give you 8k for one Team Tour ticket and 17k for two Team Tour Tickets.
- Prize Stone will give you 80k for Tourney Ticket.
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Correct me if I'm wrong...
1 team ticket = 8k
2 team tickets = 2*8k + 1k?
1 tourney ticket = 12 team tickets = 12*8k - 16k or 6*17k - 22k??
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April 18th, 2010, 22:45
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Master
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Join Date: Feb 2007
Location: Malaga
Posts: 594
Thanks: 1
Thanked 9 Times in 9 Posts
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Quote:
Originally Posted by Rabbi Samild
Correct me if I'm wrong...
1 team ticket = 8k
2 team tickets = 2*8k + 1k?
1 tourney ticket = 12 team tickets = 12*8k - 16k or 6*17k - 22k??
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I'll change the tourneyticket value next week though, I forgot you could change tourneyticket into team tickets. I though you could only transfer from team to tour.
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Pum Pum Plaka Plaka
Don't you know I'm Loco?
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April 19th, 2010, 11:15
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Game Master
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Join Date: May 2009
Posts: 499
Thanks: 0
Thanked 5 Times in 5 Posts
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Quote:
Originally Posted by Muto
[*] Added new random treasuregems to avoid autoloot in Monsters Bashes.
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I like this.  I need to re-do some of my monster bashes and make some new ones once school calms down some.
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April 19th, 2010, 13:11
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Elder
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Join Date: Jan 2007
Location: Jönköping, Sweden
Posts: 1,263
Thanks: 15
Thanked 2 Times in 2 Posts
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Quote:
Originally Posted by Muto
- LargaBattleAxe speed slowered a little.
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does this mean you will implent it to the auto supply tours?
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- regards, Fable
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April 19th, 2010, 20:34
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Game Master
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Join Date: May 2009
Posts: 499
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Thanked 5 Times in 5 Posts
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Quote:
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Added new random treasuregems to avoid autoloot in Monsters Bashes.
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Ugh, I misunderstood this. Apparently the itemid of the treasure gem is random. I thought that it was a gem that would give a random award. That's something that would be really useful. That or a way to add items to the treasure gem via XMLSpawner (right now you can only do one. More either doesn't work or crashes the shard)
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April 19th, 2010, 20:55
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Game Master
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Join Date: Jan 2010
Posts: 27
Thanks: 1
Thanked 3 Times in 3 Posts
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Quote:
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Originally Posted by Eru
Apparently the itemid of the treasure gem is random. I thought that it was a gem that would give a random award. That's something that would be really useful
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That could've been useful, but wouldn't help to avoid Injection autoloot. Once you added treasure gem players will get it's ID and will be able to autoloot it on next MB. So changing it is best we came up with.
Of course system that would reward you with treasure gems based on damage you/your summons dealt to the mob would be better, but we need someone to script it for us 
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