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  #676  
Old April 19th, 2010, 23:18
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Quote:
Originally Posted by Muto View Post
  • Added new Oclock Spawn.
  • Added new random treasuregems to avoid autoloot in Monsters Bashes.
  • Protection bug wich set your Virtual Armor to -6 fixed.
  • Paralyze and Clusmy bug fixed. You were able to harm the target even if he had reflection.
  • Ressurect its enabled in Hythlot.
  • Prize Stone will give you 8k for one Team Tour ticket and 17k for two Team Tour Tickets.
  • Prize Stone will give you 80k for Tourney Ticket.
  • LargaBattleAxe speed slowered a little.
  • Many Monsters loots have been changed, if you think something its wrong with any monster email me at muto@in-x.org with detailed info and I'll check it.
  • Reagents Stone price reduced to 4600gp.
  • Added RandomAccCristals to loots.
  • We are working on a new dungeon.
where! give clues

Last edited by Muto; April 26th, 2010 at 14:43.
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  #677  
Old April 20th, 2010, 00:27
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nvm i win



thanks to monkey and peter griffin for hlping me get it
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  #678  
Old April 20th, 2010, 00:40
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I must confess that you all gave me and Promoe a nice and long laugh haha.
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  #679  
Old April 20th, 2010, 14:00
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Rabbi Samild Rabbi Samild is offline
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Quote:
Originally Posted by Promoe View Post
That could've been useful, but wouldn't help to avoid Injection autoloot. Once you added treasure gem players will get it's ID and will be able to autoloot it on next MB. So changing it is best we came up with.
Of course system that would reward you with treasure gems based on damage you/your summons dealt to the mob would be better, but we need someone to script it for us
Exactly... All you need is the ID of the item once and in the future it finds em. Is there no way to disable autolooting?
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  #680  
Old April 20th, 2010, 14:32
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Quote:
Originally Posted by Promoe View Post
That could've been useful, but wouldn't help to avoid Injection autoloot. Once you added treasure gem players will get it's ID and will be able to autoloot it on next MB. So changing it is best we came up with.
Of course system that would reward you with treasure gems based on damage you/your summons dealt to the mob would be better, but we need someone to script it for us
Yeah, randomizing the itemid of the gem is a nice way of avoiding autoloot, but what I'm shooting for is a way to add items to it via spawner.

When I made my monster bashes and the Tomb of Kings, I had the loot be added automatically with the spawner. I like to spend extra time making the spawner, then just have to press a button to start it.

As of now, I put all the items in super-easily lock-picked wooden/metal boxes since I can add that via spawner.

An example:

1: Monster
2: SETONSPAWN,1/ADD/<RandomLootGem/ADD/Gold,1000>

That way it'd spawn a random loot gem with 1000 gold in it. Right now you can do something like:

1: Monster
2: SETONSPAWN,1/ADD/<randomlootgem>
3: SETONSPAWN,2/TreasureItem/GETONSPAWN,2,Serial

That will spawn the gem, then spawn the gold, then set the gold as the treasure item. It works, but you can only do that once. If you tell it to do it multiple times, it bugs out and can crash the shard. I'd have to use 2 lines of spawner for each item I wanted to add and some of my monster bashes are already 3+ pages of spawner code. :<
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  #681  
Old April 21st, 2010, 00:44
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Quote:
Originally Posted by smoke View Post
nvm i win



thanks to monkey and peter griffin for hlping me get it
omg dude you know how i know your gay you ****ing youtubed taylor swifft
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  #682  
Old April 21st, 2010, 01:03
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Originally Posted by phobia View Post
omg dude you know how i know your gay you ****ing youtubed taylor swifft
don't hate
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  #683  
Old April 21st, 2010, 01:04
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don't hate
hahaha no hate just funny bro
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