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2010-02-28
- Added a 3 sec resurrect delay in DeathMatch and you will no longer respawn in the same place twice
- Magical weapons will now display if they are exceptional
- You can now move guildstones within your house
- Increased recall scroll casttime, decreased the amount of mana it consumes
- Armslore will now show a bit more detailed info
- You now get minus 1 kill if you commit suicide in DM
- You will now autoattack back in peacemode again, warmode won't be toggled
- Fixed an issue where certain non-markable items (such as arrows) would be marked anyway.
- Fixed an issue where some items that were supposed to be invul weren't.
- You can now buy chaos/order/neutral shields from the custom provisioner in Trinsic Barracks
- When something you have equipped breaks a message will now appear over your head that everyone can see.
- Changes made to the eventsystem:
- Allow games to add custom messages to the gamegump per player (like a resurrecttimer at CTF) - Games now end after the set timelimit (also when the timelimit has been changed during the game) - Players now receive their supplies when joining the game (instead of when the game is started) - Changed the hue on team messages - Save all ratings that need to be updated at once (instead of an update per player) - Staff: Added a DonationItem prop and an Owner prop to clothes (for donation items so only the buyer can wear them)
- Updated to the latest RunUO distro version (503)
2010-02-14
Stepping on a CTF flag will no longer reset the timer. Increased the buy/sell prices on arrows and bolts Staff: Cannon min/max damage can now be set through props Guards no longer teleport to you if you go to an area where guards are disabled Vendors will no longer call guards on hidden players Guards will now detect the player that guards were called on Added new mobile: Beggar (teaches begging) You can now learn stealth and remove trap from vendors Commands will no longer be written if you do not have access to it Explosion and meteor swarm can no longer go through walls and floors, you need LoS on all your targets When NPC's talk their name will now always show in journal Changed banker message to ASCII Fixed a bug where you would stay frozen if logged in with multiaccounts. The command jailtime now works again, type jailtime in jail to see how long you are jailed, who jailed you and what you were jailed for. Custom weapons will now display if they are exceptional Bolts of cloth name issue fixed Testing a fix for deathmatch crashes You can no longer polymorph while incognito Fixed most of the unlinked shrunken pets
2010-02-04
- Staff: .cycle no longer uses threading to fix crash issue
- Fixed two other crash issues
- Testing fix for players ending up in black area on server crash.
- The DM scoregump will now only show Top 15 but it will also show your own kills and deaths at the bottom
- You no longer get points when killing yourself in DM
- Distro update
- You can now open lockable containers if you have the key on you without having to unlock the container first.
- Staff: You can no longer hear squelched players in HearAll
2010-01-31 - Fixed crash and pitsrune
- Fixed issue where you couldnt recall to certain areas such as T2A caused by a distro update
- Made the AdvancedTeleporter Eru-proof
- Staff: Added LogoutMap prop to regioncontroller
- Fixed prizes for CW and CTF
- Fixed both last night's crashes
- Distro fix for Meer mage
- Uhm seems the duelstone ladder hasn't been working for quite a while. It will now update properly again.
- Added 17 new plant seeds
- Removed the cost restrictions on duel stones: may replace supplied free duels
- Staff: Added new item StaffBox: mainly for counselor use
- Chaos/order/neutral shields are no longer bound to the owner, they can be used by anyone.
- If you are not the owner of a chaos/order/neutral shield you must now have 10k fame to equip it for the first time and set the owner to yourself.
- The server will no longer warn if you have an outdated client.
- The autocut prevention is now only enabled when players are not in events. Should fix the "not-being-able-to-step-on-the-flag-in-CTF-for-3-seconds" bug
- Hopefully this will fix the issue with players getting stuck with solidhueoverride
- If you are killed while teleporting from pitsrune or AdvancedTeleporter you will no longer be teleported.
- You can no longer sell deeds to architects, you have to go to a real estate broker and drag the deed to the vendor. This needed to be changed to fix some various bugs with the architect.
- Adjusted some loots on various low end mobiles
- Staff: Added a timer on the Squelch command - .squelch 5 for 5 mins squelching.
2010-01-25 - There is now a slight delay before vendors call guards. They also have to be in LOS to call guards (doesnt apply if players call guards). They won't hit you a million times anymore and if you are lucky you can run away for quite a bit when they come.
- Basecreatures no longer have a hit delay meaning you can't get hurt 10 tiles away anymore.
- Removed the old command .showarrivemessage (.sam)
- Added a new command .DisplayLocation (.DL). When enabled you can use .ShowPlayers or .SP to get a list of the players with .DL enabled and their location/coordinates.
- Added support for client 7
- Various bugs fixed
- Enabled SE and ML artwork. You can now choose from more items when creating custom houses.
- Enabled the character transfer script again, this time without crashes. Everyone who played on the latest XUO version or IN:R will be able to import their chars by using the command .importcharacter
- Added house decay if you have more than 2 houses (statics not included). Decay period is 30 days and to refresh you or a friend of the house simply have to open your doors or the house sign. Your first 2 houses never decays. Single click or double click the house sign to see if it decays and/or how new the house is.
- Server will now auto restart if it crashes
- Updated to the latest RunUO distro SVN version
- The new veteran reward system added with the distro update should not be enabled (at least not how it currently looks)
- Added a new cliloc translator that fixed a cliloc string error
- Fixed spellbook name issue
- Fixed names, loot and strength on AOS, SE, LBR and ML mobs
- Corrected some issues with ML creatures
- You can now get 100k max when killing champs and harrowers instead of unlimited like before (precaution if damage bugs occur)
- Fixed a rare crash
- Corrected guarded regions that were changed when we updated to the latest RunUO distro SVN version
- Changed real estate broker text to public overhead when he gives you money for your deed
- Bolts of cloths you get when creating a tailor arent newbied anymore
- Lowered the range on the shrinkpotion target and added a check when targeting so the potion is in range.
- Added gift gump and gift packages (will not be enabled until Jan 31st)
- Updated the hue list for the random mounts
- Added a new boss mobile: Fire Spirit
- Basecreatures no longer talk unless they are human, messages can still appear over their heads though.
- Friends of mounts can now mount the mount when the mounted mount is no longer mounted
- Changed the chances of fishing up deep sea fish, slightly easier now
- Added a temporary bool check (TempCheck) on playermobiles to be used for temporary scripts (like the gift packages)
- You can now gate tamed creatures
- You can now herd tamed creatures
- Removed the "chat is not currently supported" msg
- Added a new command for staff: .ShowScore - Target a gamestone and it will display the scores to you
- Fixed minor bugs in CTF and CW
- Changed a public overhead message added in a distro update to sysmessage
- Disabled virtues added in the distro update
- The DeepSeaFishingPole now only consumes charges when the player has finished casting.
- Fixed an issue where rare plants displayed the wrong hue
- You no longer gain karma or fame when killing players in a NoFameLoss region (such as duelstones)
- You now get 90% of the value back instead of 80% when selling house deeds.
- You now get 90% of the value back instead of 100% when demolishing custom houses.
- Counselors now have access to .r (added more detailed logging to it as well)
- Added two new commands for staff: .cycle and .clearcycle. - .cycle will go through the online players in order of logged in time (longest login time first) everytime you use the command. It will start over once you have gone to every player online or when you use .clearcycle
- Staff members can now always use items even if they items are flagged as in an event and/or the staff is flagged as in an event
- Fixed an issue where crafting certain fireplaces wouldn't consume resources
- Fixed a rare crash issue with the AntiMacro gump
- You now go karma red at -9000 karma (meaning you can get guard whacked).
- You now gain/loose fame based only on the killed player's karma. Being red or aligned doesn't matter.
- Masks of orcish kin no longer makes you loose karma when equipped.
- Remade the whole eventsystem and made it better, players shouldn't notice any real difference.
- Added AdvancedTeleporter
- CriminalCheck on the current teleporters will now work again
- Updated to the latest RunUO distro SVN version (497)
- You now only have to step on a dropped flag in CTF to pick it up or return it to home. You still have to doubleclick it to steal it from the opponent's home though.
- Fixed a hitching post crash
- When a player that carries the CTFflag is kicked from a CTF the flag returns to the home location.
- Fixed crash issue if a player deleted their char while in an event
- For staff: NPC speech is now filtered in HearAll
- Fishing Bait can now be made through the cooking skill
- Increased the gold drop on Ancient Wyrm
- Increased the gold drop slightly on low end mobs like frost elves etc.
- Adjusted loots on some Mobiles
- Added a new tamable mount - Young Nightmare
- Fixed several issues that occured during distro update
- The text timer when taming is now stopped if you cannot continue taming it due to no los etc.
- Since only one account per player is allowed you can no longer be logged in with 2 accounts at the same time. If you are on a shared connection you will have to page.
- You can now doubleclick Wands to equip them
- Added R/R/N Jewelry Deed to the reward stone
- Fixed a crash with mounts that occured when I changed so friends can mount.
- You no longer gain fame in duelstones where there is no fame loss.
- Fixed a ton of static item glitches in the world.
- Froze certain areas
- Created new Pits
2009-12-20 - Extended PvP Reward Stone Gump for future adds
- Added new reward to the PvP Reward Stone: R/R Lantern Deed
- Added new reward to the PvP Reward Stone: Random Jewelry Deed
- Added new holiday items
- Added new item: INX Christmas Tree
- Sea Serpents, Deep Sea Serpents, and Krakens now give bait when cut
- Sea Serpents no longer drop hides and Deep Sea Serpents no longer drop a single fish steak
2009-12-06 - Added new item: Random Lantern Deed - Gives a randomly colored lantern when double clicked
- Added Random Lantern Deed to reward stone and changed warbear price
- Total amount of clients logged in are now displayed correctly on the website.
- Added a fishing pole reward - Obtainable through quest only
- Added a delay to fishing again (was accidentally removed due to a previous change)
- Added new item: Deep Sea Fishing Pole
- Added new craft system: Aquarium Crafting
- Added new fish and sea items: 26 new items that can be fished up
- Added new NPC: Fish Monger - sells new pole and aquarium tool
- Added new item: Fish Bait
- Bulletin Boards should now be usable
- Added Bulletin Board Deeds
- Added Bulletin Boards to the carpentry menu
- Added new craftable to carpentry: Full Bookcase
- Updated Music Box song info
- Fixed Context and Cliloc issues with the Music Box and Music Tracks
- Music Box is now fully functional (will be obtainable from a future quest)
- Added New Quest: Ludwig's Missing Masterpieces
2009-09-20 - Fixed Masonry Box bugs
- Fixed a bug where silver weapon crystals would not give vanquishing weapons
2009-08-25
- Balanced most of the weapons
- Added bags, backpacks, and pouches to tailoring menu
- Added Masonry Box: Stores granite, 100 of each type.
- Added Masonry Box to the tinkering menu
- Added new granite types: Silver, Rose, Old Copper and Verite
- Added new elemental mobiles for future use
- Added a new weapon for training mace (training wand) so that the club can be balanced
- Added the Training Wand to weaponsmiths to make training mace easier and a bit faster.
- Made some minor changes to the weapon balancing
- Elven clothes can now be worn by anyone
2009-08-16- Fixed a bug where reward smith hammer would show the name to the owner twice.
- Mana potions now only take 2 eyes of newt to make.
- Lowered chance to get oceanic by 0.1% and increased chance to get daemon steel by 0.1%
- Fixed an issue where animals wouldn't obey commands of their master properly.
2009-08-02 - Locked down scroll transformers in a house can now be used by anyone.
- Friends and Co-owners can now access locked down plants in a house.
2009-07-19 - Added reward instrument for GMing bardic skills (music, provocation, peacemaking and discordance). Everyone that had GMd the bardic skills now has 99.9 in musicianship to be able to get the reward.
- Names on growable plants are now more detailed
- The skill required to craft a certain resource is now the same as the skill required to mine it.
- Added a command to check everyone that GMd the bardic skills and then set musicianship to 99,9 for them so they can get their bard reward.
- Fixed issue when buying keyring at tinkers it would display a key instead.
2009-07-12 - Added new craftables to glassblowing
2009-06-28 - Added Dragon statue
- Updated Weaving system: All rugs are now less difficult to make. Added 8 new rugs to the weaving menu
- Weaver spools now have eight uses instead of five
- Elven, Lunar, Undine and Dragon scalemail now have a slightly lower failrate
- Failed response in AntiMacroGump will turn you into criminal and makes your body lootable.
2009-06-14 - Minor change to CWTelepad
- Staff: If you set a moongate to Dispellable false it no longer requires another moongate at the target location to work
- Changed Painted Images in the Collector's Quest to prevent confusion
- Made some adjustments to the Shapeshifter
- Added two new mounts that have taming and mounting requirements
- Made an adjustment to AnimalTaming.cs: Added taming restrictions to the new mounts
- Added PayHairDye: Allows players to dye hair with custom hues, at a price
- You can now get a daemon heart from cutting Algazars
- Added a new quest Den Of Evil: Find Akara in Vesper for more information
- You can now display another title on your paperdoll by locking the skill with the title you don't want to show.
- Fixed so explosion potions work properly in events
2009-06-07
- Fixed bug where arrive messages would not display even if BroadcastMessage was disabled
- Staff: Added a new prop: ConsumeItems. When using custom eventsuppliers weapons now keep the hit and miss sounds. Added a prop to the regioncontrol: NoFameLoss
- When using multiple spawnlocations in color wars players are now evened out amongst the spawnlocations.
2009-05-31 - Fixed a message issue with witch quest when gathering resources from a corpse.
- Players no longer have to be in the middle of Bomberman to be added to the game.
- You can no longer start another bomberman when one is already running.
- Staff: DM, CW, CTF and BM now uses namespace Server.Custom.Games (will have to be re-added in game)
- Staff: You can now use .startgame and .endgame to start/end Bomberman and Deathmatch
- Staff: .r now resses players even if the region is set to no res.
- You can now use .score to display scores in CTF and Color Wars. Will also work in Deatmatch just as .dmscore
- Added an option in Color Wars to have 2 team home locations.
- Added a 5 second delay when using dices
- Staff: Added a prop to teleporter: DeleteOnUse, will delete the teleporter when someone steps on it
2009-05-24 - The gametime on the statuspage will now only display amount of days
- Fixed a crash bug caused when the eventpad tried to duplicate an item that had no parameterless constructor defined.
- Fixed overweight issues when chopping logs into boards
- Removed "00" call in tostring for nr of days in WebStatus.cs
- If the regionname is null .where will no longer try to display the region.
- Potionkegs now have a loscheck when doubleclicked
- AnimalLoreGump now displays the owner of the creature.
- Fixed a bug where doubleclicking or targeting ingots would display the wrong ingot type in the gump.
- Fixed some minor issues with vendors
- When crafting a potion and pouring it directly into a potion keg you no longer loose an empty bottle.
- You now get an appropriate message when pouring the bottle directly into a potion keg.
- Added a console message so I can see how long it takes to save 1000 sentences to a textfile (logging).
- Ignored .opendoor and .tele from logging
- Fixed some name issues
- Chaos, order and neutral shields won't lose hitpoints or AR anymore.
- Fixed a typo in MarrowQuestGump
- Added a new .quest command. If you are in a quest this will bring up a gump with some options related to the quest.
- Added new mobile: Shapeshifter
- When suiciding by doubleclicking FS or lightning scroll lastkiller is now set to yourself
- Staff: Created a new script for game commands, changed .kickctf to .gamekick and .ctfscore to .gamescore
- Added a new command .sam or .showarrivemessage. More info about this in another post
- Staff: Added BroadcastArriveMsg to RegionControl
- Scripted a new event: Color Wars. Arena still needs to be built in game
- The region displayed on the website is no longer as specific as before
- Staff: Added a prop to PlayerMobile: ShowArriveMsg
2009-05-17 - No need for logging guildchat commands anymore since it's logged as speech instead.
- Fixed an issue with a mobile
- Removed some console messages when starting the server
- Identical region names are now allowed
- The webstatus page will now display the region a player is in if he/she isn't hidden. Testing this for a week to see how it goes.
- For staff: When using .go to a region that the GoLocation has not been set on you will go to the regioncontroller
- For staff: HearAll now display guildchat and partychat as well. Changed hue to regular speech to the player's speechhue. EventSink is now only called when the command is used for less resource usage.
- For staff: Added some more words to ignore for hearall, made it easier to add new words
- Commodity deeds now display the correct font when singleclicking it.
- Some more changes to WebStatus.cs
- Fixed a bug where you could not craft furniture out of ash boards. That also fixed another bug where the furniture would get the wrong name.
- When choosing stealing on the skill bonus stone it no longer displays a warning that the skill isn't enabled.
- Fixed a bug where you sometimes would say *Chop Chop* even if the creature you tried to carve couldn't be carved.
- When doubleclicking or targeting ingots the craftmenu will now automatically choose the resource of the selected ingot.
- Fixed message issue with plants
- Kegs are now recolored if it got emptied through the seedgump.
- Fixed font issue with treasure maps.
- Fixed an issue with CTF not auto-ressing due to a previous change.
- You now gain fame when killing someone in duelstones
- Rackham the Pirate now drop felucca maps instead of trammel maps.
- Added new mobile: Fighting****
2009-05-10
- When counselors broadcast it will now display "Counselor" before the name
- You can no longer steal while using the pitsrune
- [Bomberman] Added a gamestone. - No more xmlspawners for bomberman!. New upgrade: Kickbombplacer - You can now kick bombs over stones. New upgrade: Spreadspeed - Increases the speed of the bomb explosion.
- Added some nice stuff to the ??? Monster - Soon you will know who or what he really is!
- Fixed typos in the carpentry menu
- Added boats to the carpentry menu
- Added new hues, download hues.mul here
- Added new log/board-types: Oak, Ash, Yew, Heartwood, Bloodwood, Frostwood. You need to download the new hue file from the website to be able to see the correct colors.
- Boards are now counted in the carpentry crafting menu.
- Created BaseBoard and BaseLog.
- Fixed name issue with Mandrake Root
- Turning logs into boards now display a message and makes a backpack sound. Also, added new animation for when mounted.
- SpeechLog now also logs the following: The region of the mobile, guildchat including the name of the guild, partychat including private messages. And in case of a private message to who it was send.
- Counselors can now listen to partychat and guildchat
- Added the new hues to AllowedColors
- Remade the speechlogging script, it now uses less resources.
- For staff: Added a GoLocation property to the RegionControl. The .go <regionname> command will now send the mobile to the Point3D set in the GoLocation property.
- You can no longer mark runes in Green Acres or recall to Green Acres.
- The .on command now shows the right amount of total players online (staff is excluded). Note: It seems this fix didn't work and instead it will now show less players in the gump. Will be fixed on next restart
- When entering the world you now see the correct amount of players online (excludes staff)
- For staff: Added a prop to items: UnStealable
- Fixed issue with players' skill titles not displaying properly.
- Bomberman, Capture the Flag and Deathmatch now only handle player deaths when a game is running for better use of resources.
- Added an experimental rating system
- When you get ressed in ctf and die again within 30 seconds, you will not get ressed automatically in a few seconds.
- Added 3 new mobiles
- Corrected an issue with an existing mobile
2009-05-03 - Fixed a bunch of more name issues
- Increased Z on treasurechest on the ghostship
- Fixed silver weapon crystal drop on xtreme monsters
- Skeletal Archer and Skeletal Mage now drop bones
- Added a new Mobile: Skeletal Captain
- Made a slight change to the mystic fishing net
- WebStatus changes
- Changed access level on DMStone and CTFGame (counselors can now host)
- Changed access level on Move and Broadcast commands (counselors can now use them)
- Deleted some scripts not needed
- Enabled stealing. See mainpage for more info.
- Cleaned up all scripts
- Carpet Weavers now buy/sell items for the same value as Tailors.
- Lowered chance to get silver weapon crystal
- Updated loots and corrected an issue where skeletal dragons could be cut for hides and meat; they now drop bones instead
- Added a command for staff to send reward gump to a player
2009-04-26 - Fixed an issue with event suppliers: Shields can now be reequipped during events
- Added a fix for DM: You can not join while polymorphed
- Scrolls now display "Scroll" after the name.
- Fixed a bunch of name issues
- Doubleclicking an empty keyring will no longer give you a target
- You can no longer choose whether or not to color armors and weapons.
- Seed Boxes will now display how many seeds are in the box
- You can now use an axe on logs to make boards
- Added silver weapons and silver weapon crystals. All monsters now have a chance to drop a silver weapon crystal. Doubleclick on that crystal and you will get a random silver weapon which deals 25% more damage to undead but 25% less damage to players.
- Fixed a message bug with stackable daggers
- Fixed the issue where you could not equip event shields
- HtmlRenderer.SafeFileName() Now converts illegal chars for filepaths (windows) to an x. Thanks Yanko
- Boards now weigh 1 stone
- Added ghost ship and mystic fishing net
- Added new mobile: Water Spirit
- Added new quest: The chemist of Skara Brae
- You can now walk over players if you have 10 or more stamina.
2009-04-19 - You can now mine clay while mounted and while polymorphed
- For staff: When adding or changing custom houses items will no longer dissapear and doors will no longer be converted.
- Fixed DM scoring a bit.
- Added .kickdm command to kick a player.
- Made event shields movable.
- Choosing 'End game' during chess match will give your opponent a scroll indicating you gave up against them.
- Fixed an issue where you could equip blowpipes
- Increased the range in which runebooks can be used
- Added a fix for DM: You can not join while polymorphed
2009-04-12 - Cannons can now be set as an event item
- Modified PlayerMobile.cs for clay mining
- Added new craftable statues
- Added a new crafting system: Clay Crafting
- Added a new resource gathering system: Clay Mining
- Enabled Sand Mining and Glassblowing
- Updated the glassblowing menu
- Added new craftables for glassblowing
- Switched candelabras to large candles on pianos due to an issue with the height blocking placement in some buildings.
- Fixed a combat issue where you would hit faster than allowed.
- You can now use movable karma bongs in your house when they are locked down.
- Magical weapons now sell for more again
- Began modifying stealing, should be ready next Sunday.
2009-04-05 - Adjusted loot on Eithka Ocksra
- Chess crash fix
- Created new item: Daemon Heart
- Updated loot on Daemon Knight
- Updated loot on Daemon
- Added Lunar and Undine Bone armor
- Elven armor and dragon scalemail now show maker's mark
- Added Lunar and Undine armors to the tailoring menu
- Updated to RunUO version 313
- Fixed the freezing issues we have been having for the past month or so
- Xtreme dragons now drop scales
- Interior Decorator tool now works correctly in statics
- Made a small change to a few undead mobile loots
- Added new item: Lunar Bones
- Added new mobile: Lunar Skeleton
- Updated the tailoring menu
- Added new mobile: Lunar Lich
- CTF: Fixed CTF scoring on kills and suicides. Both teams get a prize when CTF ends in a tie. Made flag carrier coloring dependant on team clothing color.
- Deathmatch should now announce the winner right.
- Added fireable cannon
2009-03-29 - Fixed bug with resource names
- Reward dyetubs are now bound to the owner's account instead of the owner's character. Meaning you can use the tub with any char on your account.
- Added Item: Dragon's Blood
- Updated Dragon loot
- Added two new armors: Elven Leather and Dragon Scalemail. Craftable through tailoring
- Updated the tailoring menu
- Daggers with different quality no longer stack
- Fixed a name issue with clothes where exceptional clothes without the maker's mark wouldn't display "Exceptional"
- A new quest has been added: The Infested Sewer
- You can now use locked down karma bongs
- Neutral, Order and Chaos Shields are now indestructible on creation
2009-03-22 - Changed the appearance of the knight and king in battle chess
- Ancient Slime loot updated
- Fire Lord strength and loot updated
- Added 2 new ores, Fire and Havoc (check mining/smithing tables on website for more info)
- Updated Pitsrune to new location
- PvP Reward stone has been updated with new ticket prices
- You can now only stack daggers with the same magical properties.
- Interior Decorator nudge up has increased.
- Exceptional crafted weapons without maker's mark will now display "Exceptional".
2009-03-15 - Fixed a typo in the tinkering menu
- Changed starting location to new pits
- Fixed an issue where the server could crash when doubleclicking equipment storage to get your equipment back. Happened if a stored item was missing (due to wipes etc.)
- Braziers are now movable on creation
- Wall sconce and wall torch are now craftable through tinkering.
2009-03-08 - Reverted alchemy double-click change that messed things up.
- You can now use either chaos, order or neutral shield no matter if your guild is chaos or order. If your guild is neutral you can still only use the neutral shield though.
- New starting skill system. You now get to choose 3 skills to begin with, ranging from 55-100 points depending on the skill. Existing players will be able to boost their skills as well with a skillstone in pits.
- Added Brazier, Tall Brazier, and Magic Crystal Ball to the tinkering menu
- You can now dye chaos, order and neutral shields
2009-03-01 - Removed Youthful Treasure Maps from loot.
- Fixed an issue with loots
- Increased chance of crafting plate
- Increased overall chance of creating exceptional items
- If something dies in deep water it will sink shortly after the last item is looted.
- Rare dyetubs now cost 250k instead of 500k
- Rare dyetubs are no longer personal, you can sell and/or trade them. Reward dyetubs you get from GMing tailoring are still personal though.
- Stacked weapons and clothes now display the proper amount.
- Smelting stacked daggers now consume just 1 dagger instead of the whole bunch.
- You can no longer equip stacked weapons and clothes.
- Anatomy will now display a gump like Animal Lore when GM Anatomy and targeting humanoid NPC's
- Changed AR values of crafted shields.
- Updated to RunUO SVN version 312
- Cleaned up BaseCreature.cs
- Seedboxes no longer display a new gump when moved. They can now be used by anyone even when they are locked down in a house and they can now only display 1 gump
- Shrunken mobiles now only display amount of tamers if the mobile is tamable
- Vampires' hair no longer counts as an item
- Cleaned warnings
- Bear Rugs can now be crafted through the weaving system
- Fixed an issue with painted images in the Collector's Quest
- Changed appearance of neutral shield to bronze shield instead of heater.
- Converted existing level 0 treasure maps to level 1 and moved their treasure locations from Haven to accessible locations.
- Removed craft gump after crafting potions by double clicking reagents.
- Fixed duplicate error message when crafting potions.
- Plant mobiles now drop fertile dirt and earth elementals drop a little more.
- Made a new fix for ElvenBow skillmod bug.
- Fixed issue with potion kegs that would make stackable potions disappear. Also, fixed keg coloring that was broken.
2009-02-22 - Fixed leather shorts and skirt to work as they did on sphere.
- Mystical Sextant Quest is now repeatable
- Archery buttes are now craftable - Added to carpentry menu
- Seedbox has been added - organizes seeds
- Seed Box added to the tinkering menu
- Can't make potions anymore while in combat. (fixes a small exploit)
- Added LOS check to breath attacks.
2009-01-25 - GM Blacksmith hammer now displays its name to everyone instead of just the owner.
- Vampire Lords now drop vampire platemail.
- Season changed back to summer - no more bramble issues!
- Added more carpets to the carpet weaving menu.
- Female armor now works as it did on Sphere.
- Added a new craft item - Performer's Harp and stage.
- Performer's Harp added to the carpentry menu.
2009-01-05 - You must now have higher privs than the target to use xmledit
- Made adjustments to loots
- Fixed a skill book shard crash
- Added script for Destard Guardian
- Added context menus to pickaxes - Enables mining for Stone/Granite
- Added repair to the bowcraft menu - bows are now repairable
- Added custom instruments
- Added new instruments to the carpentry menu
- Added new crafting system - Weaving
- Added carpets to the weaving menu
- Added fireplaces to the carpentry menu
- Added a new mob that uses crossbows instead of just standard bows
- Enabled Stone Crafting
2008-12-21 - fixed a bug with the new hitting algo
- Updated some "weaknesses" in the death match script.
- Updated the event supplier code so that the event bags stay newbied.
- Fixed a previous server crash in a better way
- Added New Craftable Item: Piano
- Updated Carpentry Menu
- Added New Item: Book of Kills
- Added Book of Kills to Inscription Crafting Menu
- Added New Items to Tinkering Menu: Tall Candelabra & Small Candle
- Updated LootPacks
- Updated Mobiles in accordance to the new LootPack updates
2008-12-14
- Enabled context menus and added code to show them on a per mobile/item basis. Will be used for quest NPCs/Items
- Updated bag of Sending to only send gold
- Fixed a bug with potion kegs, where they would consume more potions than they could hold.
- Disabled creature gating, with the exception of pack horses and llamas.
- Add New Quest: Quest of the mystical sextant
- Deathmatch notoriety updates.
- Added the death match event.
- Updated the event supplier so that gear can stay on when the player is being resurrected.
- updated loot
- Collector Quest Fixed.
- Ambitious Solen Queen Quest Fixed.
- Naturalist Quest Fixed
- Enable special abilities for monster when fighting players. If special abilities for players when fighting monsters will be enabled will be discussed. Abilities in PvP is disabled.
- Added the new loot pack systems, will work with the old loot pack system. Only the weapon entries need to be changed.
- Fixed an issue with the AntLion loot
- Witch's Apprentice Quest Fixed
- Fixed a bug with the supply system
- Changed hit message code to improve performance
- Added the base template for loot and kill tracking
- Added new monsters
- updated loot
- Updated loots
- Added batwings to Imps and Mongbats
- Fixed a bug where the skill book could lower your skill val
- Made some changes to hitting algo:
- - Tactics matter more for for hitting chance then the skill you are using (twice as much)
- - Skill you are using matter twice as much for damage value.
- - Hitting profile has changed a bit (when you hit), percentages are about the same.
- Nothing besides hitting profile has changed for people with all GMs
2008-12-08 - Added a skill book (similar to skill balls, but more flexible) that is planed to be used in newbie dungeon quests/loots and maybe somewhere else.
- Added cleanup script.
- Made SkullCaps, Bandanas, daggers, robes, and shoes stackable. Updated tiledata.mul to reflect the changes
- Changed message on potion keg.
- Fixed a bug when mana potions unstacked
- Fixed a bug where all stacked shrink potions got consumed
- Updated XmlSpawner to use less resources and to prevent some errors
- Changed XmlSpawner DiskAccessLevel to Seer
- Added ConjuringPowder for quest
- Potions are now stackable
- Profanity filter disabled.
2008-11-02 - Clicking certain items that do not have a name no longer crashes the server
- Started changing the loot-tables
2008-10-26 - Enabled .net 3.5 to make scripting easier
- Cleaned up PlayerMobile.cs
- Most items should now be displayed with a capital first letter and the rest small (yes it bugged me that much!)
- Leather armor now display if it's exceptional when not crafted
- Orcmasks no longer reverts to hue 0x8a4 after server restart
- Mounts now make a sound when you dismount them as well
- Crafted items are no longer marked unless they are exceptional and your skill is 100.
- Fixed issue where regular non crafted iron resource items wouldn't display if they were exceptional or not.
- Fixed a bug where you could choose a restricted color on reward items.
- Minor adjustment to webstatus
- Vendors now say "It was nice speaking to you xxx" 60 seconds after your last interaction with them if they still have you as focusmob.
- A distance check for spells is now made when finishing the spell as well.
- Corpses that are bones now have an increased decaytime of 1 minute if someone has looted them.
- If a treasurechest cannot be dug up it now chooses a new random location. But, since it gets the random locations when the map is created there might still be some blocked locations if you wait too long to find it.
2008-10-16 - Hell's Halberd now requires sword to equip instead of mace
- Connection attempts are now logged as well (invalid password or banned account)
- Fixed crash bugs and other issues with the bomberman script.
- Night sight potions now gets removed on server restarts if more than 1 week has passed since the potion was created. This because there was a huge amount of night sight potions in the world and basically everyone just macro them anyway. Plus you cant sell them.
- New auto-save system
- clients with same accesslevel can now really see each other in the .who list and goto them (still didnt work in the clientgump)
- FurCapes should not exist. Removed from creatures that drop them.
- Healers now sell the usual items
- Creatures no longer respond to keywords like "time" and "train".
- Mages now train wrestling
- Ships are no longer blocked by corpses. They do, however, get stuck on the boat when you go over them (like sphere ;/ )
- Magic Arrow now gains resist past 35.0
- All Creatures now enter warmode when in combat and exit when wandering.
- *all* harmful spells now have a chance to gain resist.
- Added timezone to the webstatus last update time
2008-10-12 - Fixed issue where skillmod on the Elven bow would dissapear instantly when doubleclicking the item.
- Added last update time to the status page
- Playervendors' belongings now end up in the owner's bankbox when they are removed instead of at their feet.
- Fixed bug where you would be able to step on pitsrune, then move over casino entrance pad and teleport to casino from pits.
- You can no longer mount your own head on headposts
- You now loose fame everytime you die, not just when someone kills you. Unless you are in an event.
- Fixed bug where guards would be able to teleport to you and kill you in unguarded areas
- Explosion potions now hurt everyone in unguarded areas. In guarded areas they work just as before.
- Made the new weapons craftable, 6 of them require you to learn the recipe by using a scroll.
- Increased loot and karma/famegain on some dragons
- Added special loot to some monsters (used as ingredients for the new weapons)
- You now have a higher chance of putting your mark when you craft items.
- Added a new dragon: Fiery Dragon
- Out with the old-school sphere craft menu and in with the AoS craft menu.
- Removed the skillmod on the reward smith hammer you get when GMing smithing and instead increased successrates on armor.
- Decreased xtreme armor drops
- Increased chance to mine sapphire and adamantium from 0.2% to 0.4%
- Changed the namestring on baseinstruments.
- Capitalized some letter on items
- Added bomberman event
- You can no longer unshrink animals if the internal mob is gone.
- Recipe Scrolls are now newbied
- Added Recipe Scroll Stone
- You can no longer cut up newbied items
2008-10-05 - The antimacro gump now points directly to the webserver IP instead of going through in-x.org (this is so you can still validate even if our domain holder has issues)
- You can now doubleclick locked down plants if you are the owner of the house.
- Fixed a console warning message
- Changed the sheep sheer delay to 1 second.
- Sheep are now untamable.
- Fixed singular/plural issue with amount of tamers on shrunk animals.
- Speaking while hidden with spell will now show your name inside brackets first, for example: [Yoda] Hello!
- Modified .say command for staff
- Fixed bug where you could mark a rune, place a castle over that area and then gate to your castle
- All controlled creatures now gain karma and fame based on the same algo as players. Which means they have to do x amount of damage to get rewarded (depending on different stuff).
- Fixed issue where not everyone would be rewarded when killing a champion. You still have to damage within 2 minutes before it dies though.
- Added the same reward system champs use to harrowers.
- Players are now warned when connecting with a client version lower than the server client version.
2008-09-28 - Plants in houses that your character own now grow if they are locked down
- ProtectionLevel is now displayed on all armor parts, not just plate.
- Staff can now see other staff with the same priv level in the wholist even if they are invis
- Removed duplicate entry of fishing pole in carpentry menu
- You no longer get the message "You create an exceptional quality item and affix your maker's mark." if the item isn't actually marked.
- Added a guild container deed to the rares vendor. Only the guildmaster can place the guild container and only the guildmaster can re-deed it by using an axe on it.
- Fixed bug where missing reagents would display twice
- You no longer crash when decoding a map while dragging it (instead you can't decode it at all)
- It's autumn on IN:X!
- You are now able to see how many people have tamed animals by either doing animal lore on them or by clicking them when they are shrunk.
- Fixed problem with vanishing items in treasure gems.
- Newly created guilds no longer have "none" as default abbreviation.
- Guild title and abbreviation won't be visible on your paperdoll anymore if you have chosen not to show your abbreviation.
- Changed max damage on explosion from 45 to 48
- Disabled bolas. They were used to dismount people from their red mounts in town.
- Made so boats get refreshed also when recalling to them from a key and when it's hold is opened. Decay time is still the same 14 days.
- Removed the guildladder, wasn't working properly. Hopefully it can be remade later on.
- Moved all the SQL-related stuff to the webserver and changed the scripts accordingly. Changed username and password and hid it in the scripts
2008-09-21 - Profanity Protection is no longer case sensitive
- Fixed RewardDyeTub bug
- Doors no longer check LOS if within 2 tiles.
- Reverted revision 1158: Taming animals is once again dependent on how many masters they've had before.
- Added command for staff to delete characters ( accesslevel Seer and above )
- Added a new racegate and added option to turn back into human with your old hair and skincolor.
2008-09-14 - Animals can now be tamed no matter how many masters they have had before.
- Fixed a rare anti macro crash
- ItemID (previously armslore) will now display "It has a slight magical aura" if the item is newbied or blessed.
- RareDyeTub is now usable by guildmembers and no longer movable by anyone but the owner or >= counselors.
- ProfanityProtection is now a lot smarter and removes words instead of blocking speech entirely.
- Doors now require Line of Sight to use
- Sheep now have a 5 second delay on sheering.
- Everyone that participated in killing the champion spawn now gets rewarded with gold and even items in their backpack depending on how much damage they deal.
2008-09-07 - Animals can now be tamed no matter how many masters they have had before.
- TreasureGem for champs and other PvM event loots.
- Pits removed. We will test 1 week without it.
2008-09-01 - Fixed bug where staff always get a message that swearing is not allowed when speaking
- Fixed issue with invis pot where speech would show in the corner even after revealed
- You can no longer remove characters if your IP is different from when you created the account. You will have to page a staff member to help you.
- Added a .cycle command for staff
- Fixed a crash bug
- Changed WopLock to affect speech also.
- Added a new PVP reward System.
- Added a WebStone
2008-08-24 - Added filter for .wop to reduce insane automatic spam macros.
- Added more words to the profanity protection filter
- Added a quest to the Training Grounds, upon completing you will receive a +5 boost in a combat skill of your choice.
- Finished 3 quests for the new weapons.
2008-08-18 - Added a profanity protection filter, you can no longer swear or harass players. Repeated offences will get you jailed!
- Reverted all cleanup changes, was messing with the shard causing crashes etc.
- You can longer get more than 10k fame from mounting heads
- Added lightning as a deathtype in DeathbyDiceController
- You can now train skills up to 40 on dummies and archery buttes
- Fixed a bug where you could use blocked skills
- You can now use logs to make trophies using taxidermy kit.
- All NPCs that are able to teach something now teach skills up to 40.
2008-08-10 - When you demolish a custom house the message now says the bankcheck is added to your backpack instead of bank
- Changed bankcheck font to ascii
- You can no longer craft items without having your tool in your backpack. For blacksmithing you must have your smithhammer equipped.
- Minor modification to HearAll
- Added an option to the regioncontroller: AllowSkillGain
- Added invisibility potions to test
- You can no longer recall or gate from the runebook if you move after doubleclicking it if it's not in your backpack.
- AnimalLore now uses the standard RunUO gump to make it easier to see stats and skills on creatures.
- Set tamable false on some monsters that you couldn't tame anyway.
- Shipwrecked item names are now displayed properly
- Players won't be attackable to each other anymore after dueling on DuelStone.
- Stepping on custom event suppliers no longer cause server lag
- Removed all 50+ warning messages from console.
- Added Death by Dice controller.
- Made dwarven battle axe twohanded
- Modified the OnlineClientGump
- Added a command to make it easier to spot multiple accounts logged in on the same IP.
- Modified champion spawn
2008-08-03 - Added a message to the skill ItemID when an item is already identified
- Made all weapons and armor dropped by monsters identified by default
- Removed faction stuff from tinkering menu
- Improved functionality on the customregion skillblocker
- LoS and range checks are now made with axes and polearms when cutting corpses.
- GameMasters and above can now see guildchat. Increased hearing range on partychat (same as guildchat)
- Filtered out some speech from hearall
- Added a setting to the region controller "AllowSpecialAttacks" to allow criticals or not from the new weapons.
- Changed kindling weight from 5 to 1
- Enabled custom housing, more changes might be needed. Find out more here
- Tweaked the old IN weapons and added a new bow: Black Widow. Left to do is recipes and quests for the recipes
- Added an option to the region controller to move a player when they logout
- Changed price on TaxidermyKit from 100k to 1k
- Beholders now drop treasuremaps
- You are now able to gain removetrap skill
- You can no longer warn players that have a higher accesslevel
- Increase goldrop in Training Grounds
2008-07-27 - Fixed an issue with paging gump due to previous fix
- Reports won't display staff members skills and stats anymore
- You can now sell fishsteaks to barkeepers
- Fixed bug where you could use skills through tools when that skill was disabled in the region.
- LiftOverride is set by default on GuildContainers now
- If you drag an item while overweight and get disconnected the dragged item will end up in your bank instead of at your feet.
2008-07-20 - Fixed broken link in laddergump
- Playerbarkeepers now work, doubleclick the mobile to get a customization gump (if you are the owner).
- Fixed delay bug with the Remove Trap skill, also changed delay to 5 seconds instead of 10.
- Bloody bandages now stack on the ground if you are overweight while bandaging
- Keg color changes according to potions it contains.
- Fixed bug where overweight message would appear when pouring potions into a potion keg. Changed some messages along with it.
- Incognito no longer changes sex
- Seers and above can now remove pages even if someone is handling them.
- Fixed logout delay on custom regions.
- You can't gain skill in Malas or GreenAcres anymore.
- Telekinesis now works on trapable containers
- Added delay on lockpicks
2008-07-13 - Fixed CTF crash issue.
- Modified champion spawn loot
- Date and time for ladders on the website are now displayed better
- Playervendors now display correct amount of real days left
- Made some changes to the AntiMacroGump. You now have to press a button to open the website and you will no longer be frozen. Also, if you crash or logout you will get the gump back when you login.
- Fixed exploit where you could sell items for more gold than you bought them for.
- Fixed crash caused by insanely high armor ratings.
- Modified XtremeDragon, it is now a bit harder to kill.
2008-07-06 - Players don't get a resurrection robe anymore when resurrected in events.
- Status page will no longer display hidden staff members
- Added CTF system and changes to EventSupplier that CTF needed.
- Switched karma and fame table headers, karma showed fame and vice versa before.
- Players flagged to be in event don't gain or lose karma, fame or killcounts anymore (concerns CTF and supplied tours so far).
- Fix for inscription (lost scrolls when crafting).
- Decreased chance of getting gump when shearing sheep and for farmable crops
- Architects now buy back housedeeds for 80% of the value
- Remade StoneCommand, it now uses Frozen and Squelched. Added new command: .UnStone to unstone players.
- Made a bunch of changes to CTF
- Fixed a rare crash issue caused by the new AntiMacro gump
2008-06-29 - Reports now show correct GM skills
- When crafting while overweight items now get removed when dropped to ground if more than 20 items of the same type exist in the same tile.
- You now only get 2 ribs from cutting players to prevent reskilling friends for ribs which they can sell.
- You can now mine while polymorphed.
- Lost packhorses and packllamas can now be unshrunk.
- Added a new web based anti macro system. (thank you Maka!)
- Modified the statuspage, you can now search and sort. (thank you Maka!)
2008-06-22 - Added check to runebooks so you can't add runes with no charges left.
- Another fix to unshrinking pets, sheep will now unshrink as well.
- You can no longer add or remove runes in runebooks when they are locked down.
- Added an option to the regioncontroller, "CanPlaceVendor", to allow or prevent vendorplacing anywhere. Mainly used for the vendor mall.
- Fixed wrong items in Carpentry -> Cooking menu
- Added pvpladder and guildladder
- Broadcast now show the accesslevel of the staff member, for example <Admin Taran> instead of just <Taran>
- Added CanUnshrink regionflag to regioncontroller.
- Fishing changes:
- Delay between casts reduced and made constant. - Reduced the chance of not catching anything. - Catching a monster (which has a MIB, treasure map or fishing net on it) no longer tells you what loot it has. You have to kill the monster and see what it drops. - Made it easier to catch fishing nets and treasure maps compared to MIBs. - Better fix for protection spell stacking bug.
- Made all internal house doors lockable.
- House keys in key rings should be working fully now.
- Removed account transfer script
- Playervendors are now karma blue
- Only 1 vendor allowed per account per custom region now (not houses). For special cases where we have region controllers in regular houses or statics staff will have to place vendors if they want more than 1.
2008-06-13 - Updated to RunUO SVN version 297
- Fixed bug where you could try to resurrect someone in places where ressing was unallowed and that person would then get to keep all their items that was supposed to be on the body.
- You can now get treasure maps from monsters and fishing again
- Added full non-newbied spellbooks in the loot of a bunch of magic monsters
- Mages now sell 4th level scrolls
- Added a 3 second delay to decoding maps
- Added quest reward gate for seed quest.
- Creatures summoned with spells now appear at targeted location instead of right next to caster.
- Updated XMLSpawner to the latest version, also added a few more features such as attachment identification and skillcheck
- Removed some unnecessary scripts
- Field spells: Added Z-axis check (15 units) and made LOS checks more sphere like.
- Red Xtreme Monsters will give Red Armor and Blue Xtreme Monsters will give Blue Armor
- Added few more weapon types that can be poisoned. Should be same ones as in sphere .51 now.
- Made weapons usually used for sparring (ButcherKnife, Cleaver, Dagger and SkinningKnife) more durable for easier training.
- Increased durability of all other weapons a bit also. Old weapons will be unaffected by this change but any new ones will be more durable.
- You will not go criminal anymore when guards go after your red mount or when you summon a red creature with "Summon Creature" spell.
- Made a new statuspage
- Modified my old code that teleported mobiles back to their spawnpoint, hopefully it won't crash the server this time
- You can no longer cast spells while using the pitsrune
- Fixed runebooks. They are NOT newbied, but instead they won't use up charges on the runes. Vendors don't sell them, they will have to be crafted. The ingredients items are the same as default, but you need more of each. Also increased the required skill to create them.
- Modified loots
- Fixed 2 issues with the treasure maps.
- Players will be able to unshrink their pets even if the internal mobile got removed. Only issue is that horses will have a darker hue if it was bright from the beginning.
- Added new Dice1to3
- Changed .online command priv to admin, changed string from onlinex to online
- Temporary fix for stacking protection. Some people were having insanely high AR because of this bug.
2008-06-06 - Removed Gargoyle Pickaxe from all Gargoyles' loot
- Shrunken pets now have the same name as the "real" pet
- Solved a bug that make you win money from making scrols
- Changed guildchat hue again this one is more clear.
- Increased blank scroll price to 15gp
- Lowered ingredients on crafting blank scroll to 1 SS
- Disabled character import
- Updated to RunUO SVN version 269
- BarkeepContracts and CommodityDeeds are no longer blessed
- Fixed bug where you would be able to recall and mark inside a castle (the area between that separates the two "buildings". Disabled teleport there as well
- BladeSpirits can now always be casted no matter how many followers you have
- Removed detect hidden from BaseShieldGuards (guards walkings in towns)
- Vendors can no longer use gates
- Made several changes to loot
- Made runes and runebooks dyable
- Your bank no longer closes when you are drunk
- Fixed message when trying to join a vendor guild
- Fixed karma/fame gain bug
- Boats now decay after 14 days instead of 9 days
- Mobs should no longer disappear inside houses
- Added some misc items
- Mounting heads now only give 50 fame and take 50 fame. Also removed the loss of 250 gold
- PlayerVendors now always charge 500gp per real day no matter what
- Fixed issue with keys that would make you unable to lock/unlock items when a region controller was set
- Fixed naming issue with items recovered from shipwrecks
- You can now only mount playerheads
- Removed gold reward when mounting heads. Also, fame reward is now based on the owner's fame
- Tried to fix a crashbug
- You can no longer bring admins to your location
- Carpenter now buys hammers for only 3gp instead of 14gp (money exploit)
- Changed sellprices on provisioner
- Wool now only gives 2 yarn
- Resolved a issue with shrink pots where you can get money from selling them
- Vendors won't buy mana or shrink potions
- Decreased the amount of hides you get from some mobs
- Changed autosave to 15 mins instead of 5
- Fixed resource bug where you could gain in a skill without use any resources (that check has always been commented out for some reason)
- Removed the mob tele script I made, didnt work
- Webstatus now creates the folder the statuspage is in (to prevent crashing)
- EnergyBolt and Explosion damage is now based on AR. Scrolls will deal 15 damage on use
- Added an animation for carpentry when mounted.
- Added non-newbied full spellbook to frost elf shamans (mages).
- Gold and regs are no longer newbied when creating new characters
- Snooping shouldn't take you to -10000 karma, stops at -7500 now.
- You shouldn't go red from negative karma, snooping was making people red. Changed PLAYER_KARMA_RED to -15000 instead of -10000.
- Changed snooping so you can only get -2000 karma as lowest
- Made starting gold 2000 instead of 500.
- SOS are always felucca now rather than Trammel.
- Added maxdamage of 45 on EB and explo
- Vulcan: Made bank checks regular loot rather than newbied. Now they can be looted from players.
- Made combat skills easier to gain
- Nerfed Elven bow
- Added distance and LOS checks to Ankhs
- Added Battle Chess
- You now get ressed instantly when doubleclicking ankhs, also removed the movement check
- Items now get trashed instantly when using the MiniTrashCan
- Changed some fences to block spells and a small marble stone to not block
- A check is now made upon spell finish to see if that spell is restricted. This is to prevent bugabusers from being able to cast spells in areas where spell casting should be restricted.
- Updated to RunUO version 283
- Resolved issue 768 in Mantis, You were able to get a weapon out of tourney
- SheafOfHay is now eatable.
- MessageInABottle will one use Felucca
- Updated to RunUO version 284
- Added xtreme armor and xtreme monsters
- Fixed an issue with mining that would crash the shard
- Added neutral shield
- Fixed so orespawns are random again
- Fixed bugs 620 and 605: Removed secure status from locked down containers and added los check for accessing containers.
- Fix for bug 730: Discordance is trainable now. It's not a real fix since the problem actually lies in speech.mul file which is missing "*train discordance" keyword.
- Fixed bug 758: cut footwear now produces leather instead of bandages.
- Some requested changes to admin gump.
- Weight of clubs changed from 9 to 3
- You won't get another anti-macro gump anymore if there is one already. Also added .am (and .antimacro) GM commands that invokes anti-macro gump to targeted player. I used it when testing and thought I'd leave it there.
- fix for weird itemID on bones at loot duels
2007-12-01 - Changed "charges left" msg on runes to display over the char instead of a sysmessage
- Lowered chance to tame an animal if your taming skill is lower than mintameskill on the animal
- Fixed bug where magic arrow would consume double resources
- Failing to create a scroll now only consume half mana
- Blank scrolls are now craftable through the carpentry menu
- Fixed so items have an 's' at the end when stacked
- You can now use the stuckmenu even if you are a murderer
- .wop now reveals you if you are hidden with skill (not spell)
- Increased timer on PolymorphSpell, also added sound
- Fixed so mobs drop hides again
- Fixed another plural name issue
- Shrinks should now be easier to make, also it now consumes only 2 batwings instead of 8
- Made plate armors a bit easier to craft
- Removed magical fishes and treasuremaps from fishing. Treasuremaps because they aren't displaying properly and we need to fix that first
- added a new command "addtobank" that will make easier and faster give prizes on tours
- Fixed bug where Fireball would consume double resources
- Added guildchat from XUO. Usage: ".g [<text>|list]"
- Fixed bug where you would be able to get ressed inside houses
- Wands now have a delay again
- Fixed bug with AnimalTaming that would make the chance to tame algo completely messed up.
- Dispel and massdispel are not harmful actions anymore
- Creatures can now teleport through moongates
- Added a range and LOS check when getting ressed by healers
- Nerfed FrostElfChieftan
- Fixed bug where you couldn't dispel polymorph and some other dispel bugs
- Made a script that automatically syncs the SQL-database so the server wont crash anymore (I hope)
- Added GuildContainer
- Dispelling gates or casting stonewall on gates now prevent teleporting.
- Added pickaxe as a reward for mining. Also made some changes to the RewardGump.
- Added a new pitsteleporter (not in use yet)
- Fixed you you cannot provoke vendors and so it's a criminal act (To-do: Fix the messages popping up saying they are attacking you)
2007-11-16 - Tweaked loot
- You can now use Sewing Kit on leather
- Removed dex penalty loss on some armor pieces
- Fixed issues with begging, it should now work properly
- Removed effects when casting manadrain on players (spell doesnt work on players)
- Increased Vampires' magery damage
- Added scrolls to reaper
- Fixed bug with potionkeg not displaying shrink pots
- Alchemy messages now only appear for the person making them
- Removed bones from lootdrop for serpents
- Removed Auto-dispel and rummage from some mobs
- Fixed issue with hiding where ghosts could reveal hidden players
- Packanimals are now karma blue for other players
- Vendors now have less gold in their backpacks
- You can now drop items into a locked chest
- Removed HornedHides, HornedLeather, BarbedHides, BarbedLeather, SpinedHides and SpinedLeather.
- Finished guilddoors, added command to check what GuildID a person has
- Modified the animaltaming algo a bit
- Bottles and trashbarrels are now craftable
- HarborMaster is now karma blue
- You can now use commands when hidden with spell. Fixed so .wop works as intended when hidden with spell
- Removed map restrictions from Malas
- EV's no longer attack hidden players
- Passwordchange pages no longer display desired password
- Rearranged the scripts a bit, removed some old INR scripts that wasn't needed.
- Added some error checking code to Notoriety.cs
- Made provocation harder.
- Fixed 2 bugs (possibly 3, can't recreate it) with guards.
- Fixed so that you wont turn crim if you heal monsters with bandages.
- Lowered the fail rate on DP and manas.
- Fixed an issue where only the owner could lock down items.
- Made clubs a little worse, so that people can macro mace.
- Minitrashcan made them like trashbarrels.
- Changed all the vendors stock to random.
- Changed 15 to 20 characters on the guildabrebiation name.
- Changed the stuck help so you get teleported to a random spot. Fixed bug where you could end up in Trammel.
- You can now only use Archery Butte if you archery is below 30
- Added response to "I must consider my sins" if not a guardcandidate
- You can no longer get wool from summoned sheep
- Gargoyle pickaxe removed from loot
- Made it so that crim and murderers have different hue in the menu on menu.
- Added name filtering to the on menu, ".on mak" will give you all players online with "mak" in their name.
- Changed who gump hues.
- Increased the corpse open distance, loot distance is the same.
- Club now requires 3 logs to craft instead of 4
- You can now dye pouches
- Added antimacro gump to farmable items and when you cut sheep for wool
- You now gain resisting spells when hit by magic arrow
- You can now recall off boat keys
- Fixed issue where peacemaking would make you unable to use another skill
- All masks are now dyable
- Changed back gold drop on TreasureMapChest so it's 1000*lvl again
- Changed mana pot code a bit.
- Changed potion code. Made so that all spells have a drinking delay (could have been used to "bug" macro alchy)
- Changed the sell prices for alchemy to balance alchemy skill gain.
- You will now get a pair of scissors when you create a char with tailoring
- Changed the mages buying prices for scroll. Was an issue with fireball.
- Made magic resist twice as hard to gain
- You can now loot while hidden
- Minitrashcans now remove items inside it after 20 seconds instead of 3 minutes
- You no longer animate if you're out of ammo when shooting, also added a message
- Healers can't resurrect you in houses anymore
- Changed default vampire shroud hue to 1150
- Theres now an animation when crafting items when using carpentry just like sphere
- Changed vendor restocking, it is now 20-40 mins. If you kill the vendor it will restock. Restock timer will change every time it restocks.
- Fixed so that untamed creatures no longer disappear in houses.
- Changed bottle weight from 1 to .2
- Ogre lords now makes even more damage
- Fixed bug where shooting with a ranged weapon would consume 2 ammo instead of 1
2007-11-04 - Fixed magery spells, all of them were messed up.
- You no longer go crim after healing monsters.
- Made several changes to skillgain and the skillgain algo
- You can now fizzle recall and gate travel with damaging spells. Clumsy now also counts as a damaging spell.
- Added bolt and arrow stones.
- Changed the amount of bolts, they now cost 1gp more than arrows. Increased the amount of pretty much all of the bowyers supplies.
- Decreased the fail rate a little for level 8 spells
- Fixed an issue with Sandstone with patio house.
- Fixed so that you can unlock items in your house through your key ring
- Fixed a major crash due to stack overflow - thanks chro.
- Changed the duration for summon creature
- Fixed a bug where some tools would break when crafting.
- Fixed the vendor buy where players could not buy anything (Your order cannot be fulfilled, please try again.)
- Increased the amount of runes that the vendor sells.
- Vendor stocks are no longer controlled by demand.
- Dice text now appear over the dices instead of the player
- Disallowed some spells in town
- Peacemaking doesnt affect players anymore
- Changed the name for bolt stones
- Fixed a bug where Discordance would cause your skills to freeze (you fixed it by tabbing)
- Made several changes to loot
- Changed the "i must consider my sins" message
- Increased the range for bandage washing
- Changed tailor sellprices again
- Fixed FrostElfArcher hitspeed and damage
- Fixed name on runes marked in unknown region
- Instruments doesnt brake anymore
- Made Eithka Ulesra a bit weaker
- Ressing now uses 1 bandage
- Snooping messages now appear over the head of the person who snooped, just like Sphere
- Fixed two bugs where you couldn't unshrink mounts because of max followers and too low animaltaming. Also added effects when unshrinking pets
- Disabled runebooks since they were very buggy (we will enable runebooks again when we fix the bugs)
- Fixed economy leak with camps spawning too good treasure chests
- RewardDyeTubs are now blessed by default
- Gates now display the correct hue
- Added Goblin Head and Race Gate from INR
- Harvest Tools no longer display durability
- Fixed walking stealthed with mounts.
- Changed meditation "at peace" requirement from 30 seconds to 5 (faster magery gains).
- Fixed stealth so that it is more intuitive. Both stealth and hiding will hide and stealth you but you still need both skills.
- Added DaemonHead, added it to the racegate as well
- Lowered price on regs
- Summoned creatures now dissapear instantly after they have been killed, also added effects like Sphere had
- Fixed a bug with bandies making you overwight when washing them
- Weakened Frost Elves
- Keys wont disappear when you make a house public anymore
- Fixed a bug with anti auto cut where a carved corpse would become regular after a certain amount of time
- Increased bandage range to 2 tiles from 1.
- Made so that scribe take mana on fail.
- Public--->private houses now "auto lock" your doors.
- Fixed a bug where you could not unlock items with your key.
- Fixed a bug where you could not unlock from your key ring if it was not the first key in the ring.
- Night sight animations are now fixed.
- Fixed a bug where cut corpses would look like normal corpses due to the auto cut timer.
- Increased shield durability quite a lot, also change some of the "breaking" code.
- .where command should work for players now aswell
- Losing karma when Poisoning items is now removed
2007-10-29- Updated to RunUO rev 264
- Fixed shields armor rating
- Fixed issue with sound on dispel
- Disabled bulletin boards because they are bugged and dunno how to fix it right now
- Trees now block LOS
- You will now fizzle spells if you loose LOS while casting
- Added sound when mounting
- Resources now drop on the ground if you are to heavy.
- Players cannot carry infinite amount of resources in their back pack, 427 is max weight on 100 str.
- Remade the anti macro gump a little bit.
- Changed the regen rates. With GM medi you gain .3 mana/s, with 0 medi you gain .1/s.
- Wisps are now blue
- Modified Webstatus
- Creatures killed by guards no longer have a body, if they are not animlas.
- Fixed harvesting fail rates.
- Fixed stat lock gain (only gained 1/10 min)
- Removed the monster hit debug message.
- Made combat skills and some lore&knowledge skills easier
- New harvesting algo.
- Made skillgain easier
- Changed the crim timer from 10 to 5 min.
- Fixed a bug where your actions would get blocked if you logged out while doing them.
- Added message to NewbieDungeonTeleporter
- Fixed a bug where provocation would freeze skills if you canceled the second target.
- Fixed a bug where Autoopen coprse would kill you.
- Made EV weaker
- Fixed a crash bug with the casino etnrence
- Added keyring to Provisioner
- You now only need 51 alchemy to create shrinks
- Changed mintameskill on Zos, Orn and Oclock
- Changed the log weight
- Fixed tracking so messages are only displayed locally
- Added total amount of clients to the WebStatus
- Ore weight changed from 7 to 2.5
- You should now be able to clean bloody bandages in every tile
- Disabled special moves
- Made all skills easier to gain again
- Added a new skill algo.
- Fixed the attack messages.
- Changed the message you get when you attack/become attacked.
- Made tailoring gain twice as slower (rare dye tub is a great reward)
- Made it just a little harder to gain from 0-50, not much
- Increased the corpse decay timer. Corpses turn to bones after 10 mins and 5 mins after that they decay. Bones are now gray
- Fixed tailor economy flaw
- You now keep your hue when polymorphing
2007-10-27 - Fixed a bug where you couldn't dispel yourself.
- Fixed a incognito mana bug
- Cooking now works
- You can now open containers on ground from 6 tiles away
2007-10-04 - You now loose 50% mana on "too low" skill fizzling. You do not loose any mana if you fizzle the spell to fast, or if you cast another spell that fizzles the old one. This will have NO effect on PvP if you do not fight with way to low skills.
- Fixed a message weird message that you got when failing FS due to skill.Ancient wyrms no longer cast dispell.
- Animal Taming should now work properly
- Enabled clumsy, feeblemind, weaken, curse, agility, cunning, strength, masscurse and bless. They do not mess with PvP, the harmful spells doesn't have an effect on players and the benificial spells only works if you have less than 90 in the corresponding stat. All spells work as they should on monsters. Fixed sounds and effects to replicate Sphere
- Only human mobs now have powerwords
- Update the event supplier features and logics. Staff members can now completely customize what gears they want as event items, and what props they should have, fairly easy.
- Fixed polly and summon creature crash bug.
- Fixed the sphere menu bug where it didn't want to display the names of items that used a string instead of cliloc
- Staffmembers won't we able to use EventSupplier
- Core updated to RunUO rev 258.
- We are now fully in sync with RunUO 2.0 rev 259
- Updated XML Spawner
- Added CEO Video Blackjack
- Remade tracking so it works like Sphere, left to do is to fix the gump so it looks like Sphere
- Changed so copying books won't make you gain inscription
- Tracking is now a revealing skill (it reveals you if you're hidden)
- Small updates to the INX hair stylist. Fixed two bugs and cleaned the code up a little.
- Fixed an issue with criminal message
- Remade incognito, protection, dispel and their "mass" spells.
- Optimized polymorph-code a bit.
- Added AllowTrade to regions, to disable trading in DP.
- Removed disconnecting due to inactivity.
- Added allow/disallow PvP to regions. Good for quest, training ground, etc.
- Update the guard code a little
- Added so that guards attack all the criminals they "see", without vendors calling them.
- Powerwords are now visible even when you are polymorphed
- Added effects when dispelling summons
- Fixed a bug where staff would not be able to use commands if they cast invis on themselves
- You can now eat food from 6 tiles away
- Fixed issue where monsters would speak and where vendors would speak twice
- Mana pots now have the same base id as str pots
- Changed name on a shrink potion to Shrink Potion
- Vendors now attack back and enter warmode
2007-09-25 - Mounts that you own are now grey to you (attackable), even if they are karma blue.
- Lightning scrolls now kill you if you get 0hp when using them
- RunUO 2.0 update. Now fully synced with Rev 200.
- Added a delay to herding, changed messages a bit
- AnimalTrainer now checks for gold both in backpack and bank
- Changed messages on AnimalLore to appear over the mob
- Changed messages on Eval Int to appear as Asciimessage
- Added a delay to camping
- Added a say command
- Added a small waterfall addon
- Changed herding so animals will go to where you command them even if they have follow on someone.
- Hopefully fixed the issue where players would get fame/karma gains from a person he didn't attack.
- Changed skillgain on tracking
- Incognito now display Man and Woman instead of a man and a woman
- Some message changes to npc speech
- Changed sound and effect and messages on some spells to replicate Sphere
- Added wands to loots
- You can now train skills at vendors again
- Some changes to custom speech.
- Fixed some messages when training skills at vendors.
- Fixed bugs that appeared when we updated to a newer RunUO version.
- Fixed treasure map names (still not working properly but that could be a client issue. Will need more testing).
- All spells are now allowed in town
- Fixed it so all mobs play their swing animation and face the direction of their attacker when swinging.
- More changes to wands, they should now work exactly like Sphere. Added wands for all spells.
- BaseRanged anims now work!
- Changed message when trying to mount a horse that was untamed.
- Made it so you still gain lockpicking on locks that are beyond your skill.
- Cleaned up the old modified XUO spell systems. Got away from about 4 casts and null checks, one overhead, 3 type checks and messy code. It was restructured a lot and made more efficient
- Changed it so it will only give you a message if you can't make any potion in a potion group.
- Added a first person message for when you fail making a mixture...
- Changed title on rares vendor and put some nice clothes on him.
- Changed raredyetub cost to 600k
- Changed guilddeed cost to 250k
- Removed some sellable items from the provisioner
2007-09-17 - Changed explosion potion counter to grey color
- Added a message to wands when they cant be used and fixed so you can use them without regs.
- Changed so magic arrow, flamestrike and fireball explode potions.
- Huge RunUO 2.0 update, over 200 files, a few thousand changed lines.
- Tweaked skillgain
- Pits rune count changed, now it will start at 5
- Resolved some tinkering craftgumps message issues same with alchemy shrink and mana pot issue. On tinkering i added a message explaning what resource you need for a tinkering trap. Mana and shrink potions now says the right amount of reagents also have a name of what reagent thats needed.
- Tweaked damage on some weapons
- Fixed so order guilds are allies and chaos guilds are allies by default.
- Found some more names to change the first capital letter on
- Added ScrollTransformer from XUO
- More changes to loots
- Changed XmlQuestNPC so they are karma blue
- Resolved tinkertraps major issue
- Added animation on fletching after each item quality message on play ending effect.
- Fixed mobs dropping double loot
- Removed the text "normal" from leather and bone armors
- Fixed some issues with the bulletinboard. Still not working properly (only last post shows). This will get fixed when we update to the latest RunUO version.
- Changed resgate so you don't get a gump when trying to res, it will instead res you immediately
- Fixed so runes dont change colors depending on which map you mark them in.
- Added delay to Snooping.
- Changed passive eval gain on casting spells to the end of the spell.
- Fixed a issue when taming a recently released animal
2007-08-29 - Fixed one of the taming issues
- Added a new, safer, anti macro gump.
- Changed eval int and anatomy messages, they are now private.
- Fixed some spelling mistakes in scriptsAdded a delay to forensic eval.
- Fixed capital first letter on some mobs
- Tweaked skillgain, will need testing
- Removed a blank message during crafting.
- Fixed so that people cant use skills while they got a combatant (you have to tab and hope that he doesnt hit you)
- Added auto attack. Auto attack means that your char will automaticlly attack someone that attacks you. Auto attack is slower than attacking someone with attack last, takes 3 times longer for the first hit to come.
- Fixed so that harvesting and and crafting aborts other skills (including themselves).
- Made so that all skills are "actions" now, should not be able to use two skills at the same time. Also fixed spirit speak and taste id.
- Changed anims on weapons to match Sphere
- Changed hit/miss sounds on weapons to mimic Sphere
- Fixed sound on wrestling
- Changed hue on regbag you get from regstone
- Changed the message when skill aborted on some skills
- fixed a ".move" bug.
- Deleted the gump when u release a animal it will just release it
- Changed dagger, cleaver and butcher knife speeds (for swords/fence training).
- changed "fist" speed.
- Character Transfers Complete
- Fixed so that you cant use skills while having a combatant and changes the "skill in use message".
- Alch and inscription will not have the maker's mark on crafted items.
- Added maker's mark on items that are not ICraftable. They will not have a "crafter", "resource" or "quality" prop, they will just be renamed items.
- We will be using "."(dot) instead of "[" for commands from now on.
- fixed a message on AnimalTaming
- Added a club 4loggs, and a dyetub 5loggs on the carpenter crafts menu. Club below the weapons and armor section and dye tub below the tailor and cooking section.
- changed the recourses needed to create a fishing pole to 3 logs, no cloth needed anymore.
- you now get a message saying "Currently Disabled" when trying to drink a agility or strength potion.
- A quite big hair stylist update, still not done though
- raised the price of reagents from 3 to 5gp
- resolved some skills issues, where the player could get frozen and unable to use other skills.
- removed teh oilcloth scrip, and removed it from the DEftailoring crafts.
- When double click tour/team ticket and ask for money it will appear in your bankbox as a check, and if you have 12 team tickets and ask for 1 tour it will appear in your bank.
- Changed karma/fame gain system and messages
- Fixed colors on gates when leading to guarded/unguarded areas
- Changed sound on Fireball to match Sphere
- Chaos and order shields now only works for the owner. Staff have to set the players serial as owner on the shield in order for the player to use it. You can also now doubleclick on the shields to equip them.
- Tweaked loot, will still need to be tested more and tweaked again.
- Added regioncontrollers for some dungeons to be able to set certain rules.
2007-08-21 - spellbooks are no longer newbied by default. gm reward spellbooks are newbied.
- shrink potions hue changed to 902
- Fixed paging issues
- Removed Buccaner's Den from moongate list
- Changed so item IDs added to StaticWalls.cs with more than 1 in height are counted. If problems occur (such as people not being able to enter houses) we will have to change it back and add losblockers to certain areas instead.
- Changed karma on escortables so they are blue
- Added some more walls to block LoS
- Changed sound on bandages as XUO was and also changed the message when you are fully healed now it will say: "That being is not damaged!".
- Issue 0000417: Fishing always places fish at feet.
- Addition: Added AlwaysMurderer bool to PlayerMobile
- Issue 0000406: Removed Murder/Criminal message from Teleporters
- Skill transferred at 100.0 are now set to 99.9 on import.
- Loot finished.
- Issue 0000393: KeyRing now makes jingle sound when key is added.
- Issue 0000376: Items inside bags are now duped too.
- Issue 0000357: Guild abbreviations now display properly.
- Addition: all doors now have GuildID. players whos guildstones ID match the doors GuildID do not need a key.
- Issue 0000396: Tailors now sell skirts.
- Issue 0000377: Resurrection spell no longer works inside houses.
- Issue 0000363: Player titles no longer show along side name.
- Issue 0000393: KeyRing shows number of keys.
- Character Import: stats are now set to 100/100/100 if combined stats = 300. Any stats > 100 are rounded down to 100.
- Character Transfer script completed. Needs testing.
- CasinoEntrance timer now stops if you move.
- Fixed so karma-blue players aren't grey to themselves when they singleclick themselves.
- Dclick on katana called the afkharvestinggump up, removed it.
- Changed colors on some page messaged, changed so pages won't get deleted when players log out.
- Fixed icons in Polymorph and Summon Creature Menu
- Fixed so doors won't link when you place a house.
- Changed the casino timer so it counts 5-4-3-2-1 instead of 1-2-3-4-5
- fixed a major animaltaming bug where failing to tame, through different ways, made you uncapable of using skills
- fixed a naming issue with ores
- Created a new duel arena
- Finished Destard and Shame
2007-08-13 - Changed hue on staff members "titles"
- Changed some messages for keys
- Changed ore weight to 7, ingot weight to 1 and gold weight to 0
- Added charges for recall runes.
- Removed the logout handler, you no longer get teleported out when you log back in. Some lockdown fixes.
- Removed the lock/release command and changed a few things.
- Keys are now used to lock stuff down in your house.
- Changed hue on mana pots and shrink pots to match Sphere
- Added capital letter to Dread Lords
- Being inside a house no longer changes your Notoriety.
- All containers, besides bank boxes, now have 255 as max item(if nothing else is set). They will also display items differently: "ContainerNameHere (ItemCount items)", "bag (20 items)". Containers will also display the amount of items that are in them, not the total amount if items including all sub containers.
- Guards no longer come if you are karma grey and you do no longer view yourself as "red" when being karma grey.
- Fixed so that doors that are locked, and have keyvalue 0, wont be unlocked with blank keys.
- You can no longer loot a body that has not been opened.
- Added a message when you have no money when buying something.
- Skill gain algo should be working properly now, also cleaned up the var names. Only thing left to do is tweak the gain factors values.
- started character skill transfers
- Added a backpack sound to all the craft items
- Added a message when create a potion. "You put the completed potion into your backpack"
- Removed the "(Blessed)" message and removed a method that was not being used.Removed the "(Blessed)" tag over blessed items. Also optimized the core for x86 platform, checked "Optimize code" and removed Define DEBUG and TRACE constant. Should preform better now, but I'm not entirely sure how the code optimization is done.
- Removed (xx items) from the spellbook name.
- Fixed so you can cast certain spells out of LOS(so far its only paralyze field).
- Improved the code to catch targeting problems (casting non rune spells on runes and casting rune spells on other targets)
- Removed some useless LOS checks in SphereCastCallback.
- When rename a house key it will be like sphere. Key To: "Description".
- Changed house and ships gold keys to cooper keys and they are also lootable now.
- Transferred the rest of the dynamic items from IN:R to IN:X
- Created script to transfer all items from XUO into gold.
2007-07-26 - Fixed so you can cast paralyze field out of LOS. Improved the code to catch targeting problems.
- Removed some useless LOS checks in SphereCastCallback.
- Changed the font on a renamed housekey to mimic Sphere
- Added blessed keyring at the char creation.
- Changed house and ships gold keys to cooper keys and they are also lootable now.
- fixed a grammar issue, on the message that came when you tried to place the guildstone in a house thats not yours.
- Changed the count of the duelpits rune noew it counts like sphere. Counts like 3 2 1 then tele.
- Your now allowed to place a guildstone where ever you want, but not in another players house. Also changed the message when your about to enter your guild name. and added a new message that appears when you try to place a guildstone in a house you do not own.
- added a if statement when you have finished any harvest, that has a small % chance to send the anti auto harvest system gump.
- Added a playerwealth script
- When dclick dices the message now appears on the person who dclick not on the dices.
- Changed shields name: BOOKLER to Bucklet Shield
- Changed shields name: BROONZ to Bronze Shield
- added a new typebox(added a few images) on the rewardgump where you type the hue. this gump is now DONE.
- made it so your not allowed to target items on the ground, since the craftmenu looks for resources in your backpack.
- made raredyetubbs blessed.
- Changed default hue to 0 on Orn and Zostrich
- renamed ostard to Oclock
- renamed ForestOstard to Orn
- removed a few mounts
- fixed karma on orn/oclock and zos
- Changed karma to 200 on towncriers.
2007-07-19 - Changed the rewardGump that appears when you reach gm tailoring, blacksmith etc.
- The RewardDyeTub Should now work without any flaws!! Remade the whole rewarddyetub script
- Fixed corpse names so that it displays items
- Removed a few warning messages.
- Changed folded cloth display string.
- Changed weapon anims, they should be good now.
- Removed the question that it makes when u dclick a drink. Now it will just ask if its water.
- Removed one of the two Axes from the vendor list.
- fixed some sell/buymenu issues. on various mobbs.
- Changed sytanx of a few files and changed the current reg stone a bit.
- You can now always use your backpack, no matter if you are in an event or not.
- Fixed the craft menu crash bug.
- Fixed a crash bug (added by myself) with the NotorietyHandler.
- Changed the vendor consume money code
- Changed fighters, vendors and guards "base" karma.
- Changed the murder/crim flag in each file that used it and added some notoriety updates. Also added a "base" karma value for monsters, vendors and animals.
- removed that some base familiar creatures took up a taming slot when tamed, eventough im not sure if they even are tamable but if they are they will now not take a controlslot =)
- made it so creatures of specific kinds like ophidiansdrones and terathanmages pixies and skeletons no longer attack each other.
- removed the set karma in all Animals scripts like maka told me to, this will be set in notoriey instead.
- resolved issue 294 on the tracker, animal mobiles such as horses etc now get flagged diffrent according to their karma
- Changed to 100 each regents from the sell list.
- changed the colour of items in their selllist and added 1 GP to the arrows cost.
- changed a bug with dices that i commited earlier now they should work fine.
- added a target when using TinkerTools, you have to target, ironingots,boards,logs,bolaballs,clockframe or a keg, if not you get a message saying cant use this on that!
- added a message if you try to doubleclick on a dice from out of range. "you are to far away to use this"
- changed the timer on the lottery system, so it now only presents next time of draw each hour. also changed the hue on the text to gray.
2007-07-14
- changed the apperance on reagentstones.
- added a new rare hue to the rares list.
- fixed so you now get a target when double clicking the sewingkit. and also made it so you only can target Bolt of cloth or folded cloth (cloth) if you target anything else you get a message saying you cant use this on that!.
- fixed issue id 336 on the tracker, where bloody bandages gave the wrong message when double clicked.
- Changed the structure of the custom craft menu and added another hair stylist script
- Added a new (or rather old) hair stylist system. This system is far more advanced than the ones we have used before and will be uploaded to the RunUO forums to give INX some cred.
- Added a sphere color list for vendor items.
- Changed the items that the tailor sells and the colors of its items
- .Made so that you cant eat heads that are mounted on headposts.
- Fixed a bug xxxxx added (there is no "Consume" property. The consume part should have been added in heads.cs
- added comments after each rare color in the script.
- changed the sound when you place a head in the Gravestone
- changed one of the items in the regbag. also changed the reagentstones price
- removed the hairrestyling deed from the rares vendor.
- the rares vendor now only sell Fireworkswands and raredyetubbs.
- rare dye tubs now only works for the owner. if anyone else exept the owner of it try to use it you get a asciimessage saying "this is not your Rare DyeTub!"
- fixed a bug with EithkaUlesra.cs that made the shard not compile.
- Changed the Rare hues list. that effect the raredyetubs etc. commented out 95 old hues that most of them turned out black and added 102 new rare hues. to get those hues i was ingame added alot of robes and colored them in all diffrent rare hues i could found. outlined, sparkle and cool hues =P
- fixed so 2 mobs drop gold along with colored plategloves and a shield on one of them
- commented out PuzzleChest
- the sparkle when casting protection now appears on the target instead of the caster.
- changed the hue and name and also replaced a item on the mages buy menu. also lowerd the sellcost of wizardshats with 2G more.
- made a new ReagentStone with a special regbag
- Added so that a deed would come to your backpack when you are the last member resigning from the guild.
- Craft menus now display the amount of resources it takes to create something. I also cleaned the code up and made it easier for outside devs to understand it if they needed to edit it.
- Fixed so that the client verification script is set to ignore for now, people are allowed to use what ever client they want.
- Fixed a bug where server crashed if you pressed an ingot that was not in the resource list (eg an old ingot that has been removed from the mining/resource list).
- Made it so if the summoned creature is not controllable (EV and BS) you will not be the SummonMaster.
- a new change to the cut harvest on a few diffrent critters, i had left bulls out before and the feathers was still to massive on a few critters.
- fixed a bug where the timer on polymorphspell did not end correctly.
- Keys that you buy are nolonger newbied. Keyrings are still newbied however
2007-07-04 - Fixed the name in the vendor shop menu. Bug created in rev 77.
- Minor 2.0 updates. (6 files)
- Made Keyrings Newbied.
- Changed some sell values on Mages so you cant benefit from buying and selling.(spellbooks,wizardhat,scrolls etc)
- Fixed some cut harvests on Cows, Sheeps & all diffrent birds. (hides,wool & feathers)
- Removed this.SendLocalizedMessage( 1018026, true, m_GuildTitle ); // Your guild title has changed :
- the hairstylist is not working as inteended yet but somechanges have been made to him.
- Fixed some spelling/grammar mistake
2007-06-27- added a casinodoor and entrancepad
- fixed some paralyzefieldspell issues
- added a ****ing cool gravestone that i have modified to be even ****ing cooler !
- MAKA fixed the double amount crafts problem, and the cut cloth for bandage problem.
- removed the sound when you close the ReagentStone
- Added various decoration, mobs and casino scripts
- your now no longer able to, ban or kick players from your house, houses should now work as intendeed. =)
- Fixed some indentation and added some debug dialog.
- items do no longer decay in houses, lockeddown or not lockeddown.
- you are no longer able to add: strongboxes to your house
- you are no longer able to make items in your house secured. ("i wish to secure this" have been removed.)
- the "i wish to lock this down" command, only locks the targetet chest down when used on a chest, not the items in it, or the items you add to it or move around in it after it have been lockeddown.
- fixed so dragons do not dispell
- fixed the problem where the guildgump was not movable.
- added so you can have more than 3 chars in the guild abrevation.
- Fixed some line endings + cleanups for the MusicBox scripts (and a few others)
- Updated the csproj files, now using Visual Studio 9 Beta 1
- Added a message to the minitrashcan that says "you trash the item! or if the item is blessed: You can not trash blessed items with this!
- Can now chop certain bushes like on sphere
- fixed message bugs
2007-06-12 - Added a few wall ids to StaticWalls
- Changed the hit and miss sound on ExecutionersAxe
- changed the amount of blan k scrolls a scribe sell from 999 to 45 also
- changed the cost from 5gp to 6gp eachAdded surcoat to the buy list of tailors and also tried to change name of shirt to "plain Shirt"
- Added hairstyledeed
- Fixed a raresvendor buy menu issue.
- added a new vendor, that is supposed to sell rare items such as rare dyetub
- fixed some EventSupplier issues.
- changed some prices on the buy/sell list, added some items to the buy/sell list
- fixed some tailor buy menu issues and barkeepers sell list
- ReagentStone, you should now not buy when you close the gump. You should now no longer be able to erase the text on the gump, and bag 1 button should be fixed.
- added skirts in to the tailor
- Made it so EV attack everything. I commented out the overridden OnThink method... it wasn't a good way of handling it. I also made the changes to BladeSpirits.cs, because I assumed Blade Spirits behaved the same way.
- fixed the weaver so it only sells 1 bolt of cloth instead of 4 different ones, then fixed the yarn problem because it sold 3 different types, finally fixed the cloth problem because it sold 4 types of cloth. now all the cloth you can buy/cut from a weaver and a tailor will all be the same item ID along with the bolts and yarn all being the same item id
- Removed the second type of cloth with itemID 5991 from the Tailor vendor menu. Now all cloth that you can purchase and cut is the same type.
- Bug ID 0000306: Made it so all corpses are named "Body of x", where x is the name of the mobile that died.
- Made it so summoned creatures don't count as followers.
- Fixed a bug where only one creature of a given type would be summoned, and any other summon would just move the one creature to the new location.
- Fixed it so the Summon Creature spell asks the player where to put the creature, rather than just automatically choosing the players location. Also fixed a typo in one of the messages.
- Made namechanges to mobs. Capital letters in names and removed "a" and "an" before name
- Froze the casino to the world, added decoration inside.
- Moved some places in GA to other parts of the world, not finished.
- comented out bulkorders
Changes before 2007-06-12 are not logged.
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